0ad/binaries/data/mods/public/simulation/templates/structures
2025-06-10 23:12:59 +02:00
..
athen [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes) 2024-01-04 06:18:50 +00:00
brit Make Brit Crannog tooltip more accurate 2025-01-03 22:15:17 +01:00
cart Uniformize dock trainable entities 2025-01-03 22:15:17 +01:00
gaul Fix gaul Assembly SoundGroups 2025-06-10 23:07:17 +02:00
han Balance non-random arrows 2024-12-21 22:48:01 +01:00
iber Balance non-random arrows 2024-12-21 22:48:01 +01:00
kush Capitalization of first letter of word 2025-01-29 22:58:51 +01:00
mace [Gameplay] Differentiate Macedonia 2023-09-07 04:12:40 +00:00
maur Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
pers Adjust units trainable in persian buildings 2024-12-20 19:22:32 +01:00
pirates [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes) 2024-01-04 06:18:50 +00:00
ptol Capitalize first letter in ancient Egyptian 2025-06-10 23:12:59 +02:00
rome Add art to complete the visuals of the roman reforms 2024-12-21 11:45:09 +01:00
sele [art] More foundation sizes for large buildings, specifically Wonders 2023-10-08 22:36:43 +00:00
spart Sparta Civ Differentiation adjustments 2024-12-13 20:10:50 +01:00
wonders Add new Apollo statue and Colossus of Rhodes assets to the game 2024-10-19 17:30:58 +02:00
bench.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
celt_hut.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
celt_longhouse.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
column_doric.xml [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait. 2022-04-09 00:53:25 +00:00
column_doric_fallen.xml [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait. 2022-04-09 00:53:25 +00:00
column_doric_fallen_b.xml [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait. 2022-04-09 00:53:25 +00:00
fence_long.xml [Gameplay] Make fences capturable 2022-08-10 22:16:38 +00:00
fence_rock_long.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_rock_medium.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_rock_short.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_rock_stub.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_short.xml [Gameplay] Make fences capturable 2022-08-10 22:16:38 +00:00
fence_stone.xml [Gameplay] Make fences capturable 2022-08-10 22:16:38 +00:00
fence_stone_long.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_stone_medium.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_stone_short.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
fence_stone_stub.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
generic_field.xml Move entities from other/ to structures/. 2020-11-16 20:06:01 +00:00
hellenic_epic_temple.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
hellenic_propylaea.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
hellenic_stoa.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
ishtar_gate.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
mausoleum.xml Add missing foundation for the mausoleum.xml introduced in 2bf78288f4: 2020-04-11 23:03:10 +00:00
merc_camp_egyptian.xml Properly use tokens for all Tech requirements. 2023-02-06 11:50:42 +00:00
mill_desert.xml Capitalize first letter in ancient Egyptian 2025-06-10 23:12:59 +02:00
mill_field_wheat.xml Refactor Capturable Farmstead feature/templates 2023-09-11 00:08:13 +00:00
mill_greek.xml Refactor Capturable Farmstead feature/templates 2023-09-11 00:08:13 +00:00
mill_indian.xml Refactor Capturable Farmstead feature/templates 2023-09-11 00:08:13 +00:00
mill_italian.xml Refactor Capturable Farmstead feature/templates 2023-09-11 00:08:13 +00:00
mill_middle_eastern.xml Refactor Capturable Farmstead feature/templates 2023-09-11 00:08:13 +00:00
mill_saharan.xml Capitalize first letter in ancient Egyptian 2025-06-10 23:12:59 +02:00
mill_temperate_europe.xml Refactor Capturable Farmstead feature/templates 2023-09-11 00:08:13 +00:00
obelisk.xml [art][Atlas][Alpha 26] Improve some Atlas structures. 2022-03-26 09:00:49 +00:00
palisades_curve.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
palisades_end.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
palisades_fort.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
palisades_gate.xml Update range queries to account for entity size. 2020-11-19 14:07:24 +00:00
palisades_long.xml Allow a few more units on walls. 2020-09-04 13:13:07 +00:00
palisades_medium.xml Allow a few more units on walls. 2020-09-04 13:13:07 +00:00
palisades_outpost.xml [gameplay-a24] Standardize structure loot to 20% 2020-03-27 20:14:22 +00:00
palisades_short.xml Reduce palisade health and repair ratio. 2020-07-25 07:59:28 +00:00
palisades_spike_angle.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
palisades_spikes_small.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
palisades_spikes_tall.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
palisades_straight.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
palisades_tower.xml Reduce palisade health and repair ratio. 2020-07-25 07:59:28 +00:00
palisades_watchtower.xml Clean up market classes: 2020-07-21 19:45:30 +00:00
sele_colonnade.xml [art][Atlas][Alpha 26] Improve some Atlas structures. 2022-03-26 09:00:49 +00:00
shrine_celtic.xml Art | Some new assets 2023-06-14 00:15:28 +00:00
shrine_chinese.xml Alpha 27 | Art | New Greek Shrine and Painted Stoa. Tweak some minor art things. 2022-11-26 00:30:37 +00:00
shrine_egyptian.xml Fix some style issues. 2023-01-11 08:55:44 +00:00
shrine_greek_01.xml Alpha 27 | Art | Add a second Greek shrine building. Rename the first one. 2022-11-29 21:12:57 +00:00
shrine_greek_02.xml [Art | Templates] Improve the look of the Persian civic center with Lamassu statues. 2024-01-06 22:08:46 +00:00
shrine_italian.xml Fix some style issues. 2023-01-11 08:55:44 +00:00
shrine_kushite.xml Fix some style issues. 2023-01-11 08:55:44 +00:00
shrine_persian.xml [Art | Templates] Improve the look of the Persian civic center with Lamassu statues. 2024-01-06 22:08:46 +00:00
stall_big.xml Move entities from other/ to structures/. 2020-11-16 20:06:01 +00:00
stall_med.xml Move entities from other/ to structures/. 2020-11-16 20:06:01 +00:00
stall_small_a.xml Move entities from other/ to structures/. 2020-11-16 20:06:01 +00:00
stall_small_b.xml Move entities from other/ to structures/. 2020-11-16 20:06:01 +00:00
stonehenge.xml New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio, historical resources by @Genava55 2020-05-03 19:35:50 +00:00
table_rectangle.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
table_square.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
tent_arab.xml Only have capturing entities contribute to the capture regenrate. 2022-10-10 05:36:27 +00:00
tent_bedouin.xml Only have capturing entities contribute to the capture regenrate. 2022-10-10 05:36:27 +00:00
tent_desert.xml Only have capturing entities contribute to the capture regenrate. 2022-10-10 05:36:27 +00:00
tent_mace.xml Only have capturing entities contribute to the capture regenrate. 2022-10-10 05:36:27 +00:00
tent_rome.xml Only have capturing entities contribute to the capture regenrate. 2022-10-10 05:36:27 +00:00
trading_post_celtic.xml Fix some style issues. 2023-01-11 08:55:44 +00:00
trading_post_desert.xml Fix two issues noticed by @marder. 2021-05-26 15:18:25 +00:00
uffington_horse.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
wallset_palisade.xml Properly use tokens for all Tech requirements. 2023-02-06 11:50:42 +00:00