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athen
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[Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
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2024-01-04 06:18:50 +00:00 |
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brit
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Make Brit Crannog tooltip more accurate
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2025-01-03 22:15:17 +01:00 |
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cart
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Uniformize dock trainable entities
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2025-01-03 22:15:17 +01:00 |
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gaul
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Fix gaul Assembly SoundGroups
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2025-06-10 23:07:17 +02:00 |
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han
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Balance non-random arrows
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2024-12-21 22:48:01 +01:00 |
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iber
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Balance non-random arrows
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2024-12-21 22:48:01 +01:00 |
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kush
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Capitalization of first letter of word
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2025-01-29 22:58:51 +01:00 |
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mace
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[Gameplay] Differentiate Macedonia
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2023-09-07 04:12:40 +00:00 |
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maur
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Fix a bunch of spelling mistakes
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2025-04-11 06:24:32 +02:00 |
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pers
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Adjust units trainable in persian buildings
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2024-12-20 19:22:32 +01:00 |
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pirates
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[Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
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2024-01-04 06:18:50 +00:00 |
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ptol
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Capitalize first letter in ancient Egyptian
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2025-06-10 23:12:59 +02:00 |
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rome
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Add art to complete the visuals of the roman reforms
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2024-12-21 11:45:09 +01:00 |
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sele
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[art] More foundation sizes for large buildings, specifically Wonders
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2023-10-08 22:36:43 +00:00 |
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spart
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Sparta Civ Differentiation adjustments
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2024-12-13 20:10:50 +01:00 |
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wonders
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Add new Apollo statue and Colossus of Rhodes assets to the game
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2024-10-19 17:30:58 +02:00 |
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bench.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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celt_hut.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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celt_longhouse.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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column_doric.xml
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[art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.
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2022-04-09 00:53:25 +00:00 |
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column_doric_fallen.xml
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[art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.
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2022-04-09 00:53:25 +00:00 |
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column_doric_fallen_b.xml
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[art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.
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2022-04-09 00:53:25 +00:00 |
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fence_long.xml
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[Gameplay] Make fences capturable
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2022-08-10 22:16:38 +00:00 |
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fence_rock_long.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_rock_medium.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_rock_short.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_rock_stub.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_short.xml
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[Gameplay] Make fences capturable
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2022-08-10 22:16:38 +00:00 |
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fence_stone.xml
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[Gameplay] Make fences capturable
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2022-08-10 22:16:38 +00:00 |
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fence_stone_long.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_stone_medium.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_stone_short.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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fence_stone_stub.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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generic_field.xml
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Move entities from other/ to structures/.
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2020-11-16 20:06:01 +00:00 |
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hellenic_epic_temple.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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hellenic_propylaea.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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hellenic_stoa.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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ishtar_gate.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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mausoleum.xml
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Add missing foundation for the mausoleum.xml introduced in 2bf78288f4:
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2020-04-11 23:03:10 +00:00 |
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merc_camp_egyptian.xml
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Properly use tokens for all Tech requirements.
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2023-02-06 11:50:42 +00:00 |
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mill_desert.xml
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Capitalize first letter in ancient Egyptian
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2025-06-10 23:12:59 +02:00 |
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mill_field_wheat.xml
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Refactor Capturable Farmstead feature/templates
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2023-09-11 00:08:13 +00:00 |
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mill_greek.xml
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Refactor Capturable Farmstead feature/templates
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2023-09-11 00:08:13 +00:00 |
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mill_indian.xml
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Refactor Capturable Farmstead feature/templates
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2023-09-11 00:08:13 +00:00 |
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mill_italian.xml
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Refactor Capturable Farmstead feature/templates
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2023-09-11 00:08:13 +00:00 |
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mill_middle_eastern.xml
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Refactor Capturable Farmstead feature/templates
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2023-09-11 00:08:13 +00:00 |
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mill_saharan.xml
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Capitalize first letter in ancient Egyptian
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2025-06-10 23:12:59 +02:00 |
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mill_temperate_europe.xml
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Refactor Capturable Farmstead feature/templates
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2023-09-11 00:08:13 +00:00 |
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obelisk.xml
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[art][Atlas][Alpha 26] Improve some Atlas structures.
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2022-03-26 09:00:49 +00:00 |
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palisades_curve.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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palisades_end.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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palisades_fort.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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palisades_gate.xml
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Update range queries to account for entity size.
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2020-11-19 14:07:24 +00:00 |
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palisades_long.xml
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Allow a few more units on walls.
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2020-09-04 13:13:07 +00:00 |
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palisades_medium.xml
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Allow a few more units on walls.
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2020-09-04 13:13:07 +00:00 |
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palisades_outpost.xml
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[gameplay-a24] Standardize structure loot to 20%
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2020-03-27 20:14:22 +00:00 |
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palisades_short.xml
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Reduce palisade health and repair ratio.
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2020-07-25 07:59:28 +00:00 |
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palisades_spike_angle.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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palisades_spikes_small.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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palisades_spikes_tall.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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palisades_straight.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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palisades_tower.xml
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Reduce palisade health and repair ratio.
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2020-07-25 07:59:28 +00:00 |
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palisades_watchtower.xml
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Clean up market classes:
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2020-07-21 19:45:30 +00:00 |
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sele_colonnade.xml
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[art][Atlas][Alpha 26] Improve some Atlas structures.
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2022-03-26 09:00:49 +00:00 |
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shrine_celtic.xml
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Art | Some new assets
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2023-06-14 00:15:28 +00:00 |
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shrine_chinese.xml
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Alpha 27 | Art | New Greek Shrine and Painted Stoa. Tweak some minor art things.
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2022-11-26 00:30:37 +00:00 |
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shrine_egyptian.xml
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Fix some style issues.
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2023-01-11 08:55:44 +00:00 |
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shrine_greek_01.xml
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Alpha 27 | Art | Add a second Greek shrine building. Rename the first one.
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2022-11-29 21:12:57 +00:00 |
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shrine_greek_02.xml
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[Art | Templates] Improve the look of the Persian civic center with Lamassu statues.
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2024-01-06 22:08:46 +00:00 |
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shrine_italian.xml
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Fix some style issues.
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2023-01-11 08:55:44 +00:00 |
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shrine_kushite.xml
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Fix some style issues.
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2023-01-11 08:55:44 +00:00 |
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shrine_persian.xml
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[Art | Templates] Improve the look of the Persian civic center with Lamassu statues.
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2024-01-06 22:08:46 +00:00 |
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stall_big.xml
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Move entities from other/ to structures/.
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2020-11-16 20:06:01 +00:00 |
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stall_med.xml
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Move entities from other/ to structures/.
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2020-11-16 20:06:01 +00:00 |
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stall_small_a.xml
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Move entities from other/ to structures/.
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2020-11-16 20:06:01 +00:00 |
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stall_small_b.xml
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Move entities from other/ to structures/.
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2020-11-16 20:06:01 +00:00 |
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stonehenge.xml
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New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio, historical resources by @Genava55
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2020-05-03 19:35:50 +00:00 |
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table_rectangle.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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table_square.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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tent_arab.xml
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Only have capturing entities contribute to the capture regenrate.
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2022-10-10 05:36:27 +00:00 |
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tent_bedouin.xml
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Only have capturing entities contribute to the capture regenrate.
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2022-10-10 05:36:27 +00:00 |
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tent_desert.xml
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Only have capturing entities contribute to the capture regenrate.
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2022-10-10 05:36:27 +00:00 |
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tent_mace.xml
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Only have capturing entities contribute to the capture regenrate.
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2022-10-10 05:36:27 +00:00 |
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tent_rome.xml
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Only have capturing entities contribute to the capture regenrate.
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2022-10-10 05:36:27 +00:00 |
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trading_post_celtic.xml
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Fix some style issues.
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2023-01-11 08:55:44 +00:00 |
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trading_post_desert.xml
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Fix two issues noticed by @marder.
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2021-05-26 15:18:25 +00:00 |
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uffington_horse.xml
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Split tasks from ProductionQueue.
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2021-11-16 07:08:39 +00:00 |
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wallset_palisade.xml
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Properly use tokens for all Tech requirements.
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2023-02-06 11:50:42 +00:00 |