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backend
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Skips UNIFORM buffers for GLES
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2026-05-22 23:14:30 +02:00 |
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scripting
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Adds slider to developer overlay
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2026-04-29 19:25:03 +02:00 |
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AlphaMapCalculator.cpp
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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AlphaMapCalculator.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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BlendShapes.h
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Fix some includes in source/renderer
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2025-07-07 17:45:54 +02:00 |
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CPUSkinnedModelRenderer.cpp
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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CPUSkinnedModelRenderer.h
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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DebugRenderer.cpp
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Pass device command context by reference in DebugRenderer
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2026-01-24 11:54:01 +01:00 |
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DebugRenderer.h
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Fixes compilation after #8621
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2026-01-25 16:29:16 +01:00 |
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DecalRData.cpp
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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DecalRData.h
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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GPUSkinnedModelRenderer.cpp
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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GPUSkinnedModelRenderer.h
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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InstancingModelRenderer.cpp
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Removes ARB (legacy OpenGL) backend
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2026-02-20 22:07:38 +01:00 |
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InstancingModelRenderer.h
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Removes ARB (legacy OpenGL) backend
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2026-02-20 22:07:38 +01:00 |
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MikktspaceWrap.cpp
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Fix includes in source/renderer
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2025-07-27 16:07:14 +02:00 |
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MikktspaceWrap.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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ModelRenderer.cpp
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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ModelRenderer.h
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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ModelVertexRenderer.h
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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OverlayRenderer.cpp
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Pass device command context by reference in DebugRenderer
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2026-01-24 11:54:01 +01:00 |
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OverlayRenderer.h
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Fix some includes in source/renderer
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2025-07-12 12:19:41 +02:00 |
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ParticleRenderer.cpp
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Adds wireframe techniques for particle and terrain
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2026-05-10 23:57:12 +02:00 |
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ParticleRenderer.h
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Pass device command context by reference in DebugRenderer
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2026-01-24 11:54:01 +01:00 |
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PatchRData.cpp
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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PatchRData.h
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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PostprocManager.cpp
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Adds PBR output texture to PostProc
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2026-04-29 19:25:14 +02:00 |
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PostprocManager.h
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Adds PBR output texture to PostProc
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2026-04-29 19:25:14 +02:00 |
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Renderer.cpp
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Adds profile table for renderer backend statistics
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2026-05-10 19:26:16 +02:00 |
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Renderer.h
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Makes TextRenderer allocates using LinearAllocator
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2025-10-12 00:53:12 +02:00 |
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RenderingOptions.cpp
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Adds PBR output texture to PostProc
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2026-04-29 19:25:14 +02:00 |
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RenderingOptions.h
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Adds PBR output texture to PostProc
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2026-04-29 19:25:14 +02:00 |
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RenderModifiers.cpp
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Removes USE_FOG define and switches to a shader parameter.
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2025-10-11 08:11:35 +02:00 |
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RenderModifiers.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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Scene.cpp
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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Scene.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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SceneRenderer.cpp
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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SceneRenderer.h
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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ShadowMap.cpp
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Removes ARB (legacy OpenGL) backend
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2026-02-20 22:07:38 +01:00 |
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ShadowMap.h
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Pass device command context by reference in DebugRenderer
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2026-01-24 11:54:01 +01:00 |
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SilhouetteRenderer.cpp
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Pass device command context by reference in DebugRenderer
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2026-01-24 11:54:01 +01:00 |
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SilhouetteRenderer.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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SkyManager.cpp
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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SkyManager.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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TerrainOverlay.cpp
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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TerrainOverlay.h
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Fix includes in source/renderer
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2025-07-27 16:07:14 +02:00 |
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TerrainRenderer.cpp
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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TerrainRenderer.h
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Moves all rendering to material passes
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2026-05-10 23:57:20 +02:00 |
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TexturedLineRData.cpp
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Remove custom span and use std::span
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2025-08-24 11:09:57 +02:00 |
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TexturedLineRData.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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TimeManager.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TimeManager.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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VertexArray.cpp
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Fix some includes in source/renderer
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2025-07-12 12:19:41 +02:00 |
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VertexArray.h
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Fix includes in source/renderer
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2025-07-27 16:07:14 +02:00 |
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VertexBuffer.cpp
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Fix some includes in source/renderer
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2025-07-12 12:19:41 +02:00 |
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VertexBuffer.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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VertexBufferManager.cpp
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Fix some includes in source/renderer
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2025-07-12 12:19:41 +02:00 |
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VertexBufferManager.h
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Fix some includes in source/renderer
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2025-07-09 09:04:50 +02:00 |
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WaterManager.cpp
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Adds PBR output texture to PostProc
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2026-04-29 19:25:14 +02:00 |
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WaterManager.h
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Fixes uninitialized water textures.
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2025-10-05 14:13:49 +02:00 |