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Make include-what-you-use happy with a part of the files in source/gui and fix what needs to be fixed after including missing compile flags. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "IGUIScrollBarOwner.h"
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#include "gui/CGUI.h"
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#include "gui/IGUIScrollBar.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "ps/CStr.h"
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#include <utility>
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IGUIScrollBarOwner::IGUIScrollBarOwner(IGUIObject& pObject)
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: m_pObject(pObject)
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{
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}
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IGUIScrollBarOwner::~IGUIScrollBarOwner() = default;
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void IGUIScrollBarOwner::ResetStates()
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{
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for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
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scrollBar->SetBarPressed(false);
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}
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void IGUIScrollBarOwner::AddScrollBar(std::unique_ptr<IGUIScrollBar> scrollbar)
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{
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scrollbar->SetHostObject(this);
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m_ScrollBars.emplace_back(std::move(scrollbar));
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}
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const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
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{
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return m_pObject.GetGUI().GetScrollBarStyle(style);
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}
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void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
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{
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for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
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if (scrollBar->IsVisible())
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scrollBar->HandleMessage(msg);
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}
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void IGUIScrollBarOwner::Draw(CCanvas2D& canvas)
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{
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for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
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scrollBar->Draw(canvas);
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}
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float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
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{
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return m_ScrollBars[index]->GetPos();
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}
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