0ad/source/simulation2/components
historic_bruno 366cd7f15a Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
Adds function name to log output when serializer fails on functions, to
aid in debugging.

This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
..
tests Fixes signed/unsigned comparison warnings in GCC. 2012-02-04 06:17:17 +00:00
CCmpAIManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpCommandQueue.cpp # Add GPU performance profiling support. 2011-11-09 13:09:01 +00:00
CCmpDecay.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpFootprint.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpMinimap.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpMotionBall.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpObstruction.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpObstructionManager.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
CCmpOverlayRenderer.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpOwnership.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpPathfinder.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpPathfinder_Common.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
CCmpPathfinder_Tile.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpPosition.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpProjectileManager.cpp Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen. 2012-02-13 20:06:57 +00:00
CCmpRallyPointRenderer.cpp Fixed rally line attachment point for circular buildings (refs #1172) 2012-02-20 00:13:46 +00:00
CCmpRangeManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpSelectable.cpp Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization). 2012-02-28 22:12:30 +00:00
CCmpSoundManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpTemplateManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
CCmpTerrain.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpTerritoryInfluence.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
CCmpTerritoryManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpVision.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpWaterManager.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIInterface.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
ICmpAIManager.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpObstruction.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpOwnership.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpPlayer.cpp Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ICmpPlayer.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp Reverted some of bad commit (10853) because I hit the wrong button 2012-01-02 22:15:21 +00:00
ICmpPosition.h Reverted some of bad commit (10853) because I hit the wrong button 2012-01-02 22:15:21 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRallyPointRenderer.cpp Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ICmpRallyPointRenderer.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ICmpRangeManager.cpp Allows building in fog of war. Fixes #958. 2011-11-24 00:58:34 +00:00
ICmpRangeManager.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
ICmpSelectable.cpp More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ICmpSelectable.h Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpUnitMotion.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp Preserve player colours and animations when serializing models 2011-10-29 15:30:46 +00:00
ICmpVisual.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00