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added player_id_t typedef and INVALID_PLAYER, use that instead of -1. also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=) and further predefined macros to arch.h just to be sure. This was SVN commit r8079. |
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| .. | ||
| tests | ||
| aligned_allocator.cpp | ||
| aligned_allocator.h | ||
| allocators.cpp | ||
| allocators.h | ||
| bucket.cpp | ||
| bucket.h | ||
| dynarray.cpp | ||
| dynarray.h | ||
| headerless.cpp | ||
| headerless.h | ||
| mem_util.cpp | ||
| mem_util.h | ||
| pool.cpp | ||
| pool.h | ||
| shared_ptr.cpp | ||
| shared_ptr.h | ||
| string_pool.cpp | ||
| string_pool.h | ||