0ad/source/ps/GameRecord.h
olsner 4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00

25 lines
362 B
C++
Executable file

#ifndef _ps_GameRecord_H
#define _ps_GameRecord_H
#include "CStr.h"
class CNetMessage;
class CTurnManager;
class CGameRecord
{
bool m_IsRecording;
CTurnManager *m_pTurnManager;
public:
void Load(CStr filename);
void Record(CStr filename);
bool IsRecording();
void WriteMessage(CNetMessage *pMsg);
CTurnManager *GetPlaybackTurnManager();
};
#endif