..
tests
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
CCmpAIManager.cpp
Replace deprecated jsval with JS::Value.
2017-08-28 10:27:36 +00:00
CCmpCinemaManager.cpp
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
CCmpCommandQueue.cpp
Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095 .
2017-01-24 02:04:50 +00:00
CCmpDecay.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp
Profile Footprint calls that can easily consume 90% of the simtime on a turn ("sunken ship lag").
2017-08-11 18:08:30 +00:00
CCmpMinimap.cpp
Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
2017-08-11 20:05:03 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpObstructionManager.cpp
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
CCmpOverlayRenderer.cpp
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
CCmpPathfinder_Common.h
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
CCmpPathfinder_Vertex.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpPosition.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
CCmpProjectileManager.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpRallyPointRenderer.cpp
Fix rallypoint color after deserialization following 505a10cef6.
2017-08-27 16:05:20 +00:00
CCmpRangeManager.cpp
Fix a map exploration OOS on rejoin when starting with territory at the map boundaries.
2017-06-16 19:39:30 +00:00
CCmpSelectable.cpp
Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
2017-08-11 20:05:03 +00:00
CCmpSoundManager.cpp
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
CCmpTemplateManager.cpp
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
CCmpTerrain.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpTerritoryManager.cpp
Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in atlas.
2017-08-09 11:19:14 +00:00
CCmpTest.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpUnitMotion.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
CCmpUnitRenderer.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp
Mark GetAnimationName as const
2017-03-22 23:07:01 +00:00
CCmpWaterManager.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
ICmpAIManager.h
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
ICmpCinemaManager.cpp
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpDataTemplateManager.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpDataTemplateManager.h
Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909 . Disable serialisation of technology templates. Refs #3834
2016-04-27 08:25:47 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpFootprint.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpGuiInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpObstruction.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOverlayRenderer.cpp
End source files with a newline.
2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOwnership.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Fix the Mustang template. Add tests for the UnitMotionFlying component.
2017-04-03 09:58:01 +00:00
ICmpPathfinder.h
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
ICmpPlayer.cpp
Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577 .
2017-05-23 19:26:33 +00:00
ICmpPlayer.h
Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577 .
2017-05-23 19:26:33 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpPosition.h
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ICmpRallyPointRenderer.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpRallyPointRenderer.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpRangeManager.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ICmpRangeManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpSelectable.cpp
RangeVisualization component and use it to visualize Aura ranges.
2017-05-06 00:47:21 +00:00
ICmpSelectable.h
RangeVisualization component and use it to visualize Aura ranges.
2017-05-06 00:47:21 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpSoundManager.h
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpTemplateManager.cpp
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
ICmpTerrain.cpp
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerrain.h
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp
Fix territory not being updated when diplomacy changes. Fixes #3891
2016-04-09 19:57:34 +00:00
ICmpTerritoryManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnitMotion.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVisibility.h
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVision.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVisual.cpp
Mark GetAnimationName as const
2017-03-22 23:07:01 +00:00
ICmpVisual.h
Mark GetAnimationName as const
2017-03-22 23:07:01 +00:00
ICmpWaterManager.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpWaterManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00