mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-19 14:53:56 -07:00
Removed a few global variables from Atlas. Added call to srand(time). Restored NotebookEvent in wxJS. Fixed CPU-detection in Valgrind. This was SVN commit r5318.
188 lines
6 KiB
C++
188 lines
6 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - jsevent.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: jsevent.cpp 744 2007-06-11 19:57:09Z fbraem $
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*/
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "jsevent.h"
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#include "event.h"
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#include "command.h"
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#include "iconize.h"
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#include "close.h"
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#include "key.h"
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#include "activate.h"
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#include "mouse.h"
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#include "move.h"
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#include "cal.h"
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#include "findr.h"
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#include "scroll.h"
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#include "scrollwin.h"
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#include "help.h"
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#include "sizeevt.h"
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#include "htmllink.h"
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#include "split.h"
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#include "spinevt.h"
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#include "notebookevt.h"
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#include "notify.h"
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#include "listevt.h"
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#include "treeevt.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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bool wxjs::gui::InitEventClasses(JSContext *cx, JSObject *global)
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{
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JSObject *obj = Event::JSInit(cx, global);
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wxASSERT_MSG(obj != NULL, wxT("wxEvent creation prototype failed"));
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if ( !obj )
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return false;
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obj = CommandEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxCommandEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = KeyEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxKeyEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = ActivateEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxActivateEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = CloseEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxCloseEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = FocusEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxFocusEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = InitDialogEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxInitDialogEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = MouseEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxMouseEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = MoveEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxMoveEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = SizeEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxSizeEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = CalendarEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxCalendarEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = IconizeEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxIconizeEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = MaximizeEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxMaximizeEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = FindDialogEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxFindDialogEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = ScrollEvent::JSInit(cx, global, CommandEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxScrollEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = ScrollWinEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxScrollWinEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = SysColourChangedEvent::JSInit(cx, global, Event::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxSysColourChangedEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = HelpEvent::JSInit(cx, global, CommandEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxHelpEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = NotifyEvent::JSInit(cx, global, CommandEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxNotifyEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = ListEvent::JSInit(cx, global, NotifyEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxListEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = TreeEvent::JSInit(cx, global, NotifyEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxTreeEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = HtmlLinkEvent::JSInit(cx, global, CommandEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxHtmlLinkEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = SplitterEvent::JSInit(cx, global, NotifyEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxSplitterEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = SpinEvent::JSInit(cx, global, NotifyEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxSpinEvent prototype creation failed"));
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if (! obj )
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return false;
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obj = NotebookEvent::JSInit(cx, global, NotifyEvent::GetClassPrototype());
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wxASSERT_MSG(obj != NULL, wxT("wxNotebookEvent prototype creation failed"));
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if (! obj )
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return false;
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return true;
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}
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