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lib/sysdep: clean up by moving OS and cpu-arch folders into "os" and "arch" folders This was SVN commit r6162.
20 lines
974 B
C++
20 lines
974 B
C++
#include "precompiled.h"
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/*
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To use XP-style themed controls, we need to use the manifest to specify the
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desired version. (This must be set in the game's .exe in order to affect Atlas.)
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For VC7.1, we use manifest.rc to include a complete manifest file.
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For VC8.0, which already generates its own manifest, we use the line below
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to add the necessary parts to that generated manifest.
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ICC 10.1 IPO considers this string to be an input file, hence this
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is currently disabled there.
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*/
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#if MSC_VERSION >= 1400 && !ICC_VERSION && defined(LIB_STATIC_LINK)
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# if ARCH_IA32
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# pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"")
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# elif ARCH_AMD64
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# pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x64' publicKeyToken='6595b64144ccf1df'\"")
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# endif
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#endif
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