0ad/source/ps/scripting/JSInterface_Mod.cpp
Angen 83bb6f3ed5 Fix downloanded mods not showing in list until restart
since 498f0d420b
While at it, remove not used variable after 6400a4a0c5
also fix non visual replay broken in 6400a4a0c5

Differential revision: D4220
Tested by: @Stan, @Langbart
Fixes: #6288

This was SVN commit r25853.
2021-08-22 09:54:16 +00:00

183 lines
5.5 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Mod.h"
#include "ps/Mod.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ScriptConversions.h"
extern void RestartEngine();
// To avoid copying data needlessly in GetEngineInfo, implement a ToJSVal for pointer types.
using ModDataCPtr = const Mod::ModData*;
template<>
void Script::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, const ModDataCPtr& data)
{
ret.set(Script::CreateObject(rq));
Script::SetProperty(rq, ret, "mod", data->m_Pathname);
Script::SetProperty(rq, ret, "name", data->m_Name);
Script::SetProperty(rq, ret, "version", data->m_Version);
Script::SetProperty(rq, ret, "ignoreInCompatibilityChecks", data->m_IgnoreInCompatibilityChecks);
}
// Required by JSVAL_VECTOR, but can't be implemented.
template<>
bool Script::FromJSVal(const ScriptRequest &, const JS::HandleValue, ModDataCPtr&)
{
LOGERROR("Not implemented");
return false;
}
JSVAL_VECTOR(const Mod::ModData*);
// Implement FromJSVal as a non-pointer type.
template<>
void Script::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, const Mod::ModData& data)
{
ret.set(Script::CreateObject(rq));
Script::SetProperty(rq, ret, "mod", data.m_Pathname);
Script::SetProperty(rq, ret, "name", data.m_Name);
Script::SetProperty(rq, ret, "version", data.m_Version);
Script::SetProperty(rq, ret, "ignoreInCompatibilityChecks", data.m_IgnoreInCompatibilityChecks);
}
template<>
bool Script::FromJSVal(const ScriptRequest& rq, const JS::HandleValue val, Mod::ModData& data)
{
// To avoid errors & for convenience, some retro-compatibility when reading
// TODO: remove this once we hit A26.
JS::RootedObject obj(rq.cx, val.toObjectOrNull());
bool isArray = false;
if (JS::IsArray(rq.cx, obj, &isArray) && isArray)
{
if (!Script::GetPropertyInt(rq, val, 0, data.m_Pathname))
return false;
if (!Script::GetPropertyInt(rq, val, 1, data.m_Version))
return false;
// Set a sane default for this.
data.m_Name = data.m_Pathname;
return true;
}
// This property is not set in mod.json files, so don't fail if it's not there.
if (Script::HasProperty(rq, val, "mod") && !Script::GetProperty(rq, val, "mod", data.m_Pathname))
return false;
if (!Script::GetProperty(rq, val, "version", data.m_Version))
return false;
if (!Script::GetProperty(rq, val, "name", data.m_Name))
return false;
// Optional - this makes the mod 'GUI-only'.
if (Script::HasProperty(rq, val, "ignoreInCompatibilityChecks"))
{
if (!Script::GetProperty(rq, val, "ignoreInCompatibilityChecks", data.m_IgnoreInCompatibilityChecks))
return false;
}
else
data.m_IgnoreInCompatibilityChecks = false;
return true;
}
JSVAL_VECTOR(Mod::ModData);
namespace JSI_Mod
{
Mod* ModGetter(const ScriptRequest&, JS::CallArgs&)
{
return &g_Mods;
}
JS::Value GetEngineInfo(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue mods(rq.cx);
Script::ToJSVal(rq, &mods, g_Mods.GetEnabledModsData());
JS::RootedValue metainfo(rq.cx);
Script::CreateObject(
rq,
&metainfo,
"engine_version", engine_version,
"mods", mods);
Script::FreezeObject(rq, metainfo, true);
return metainfo;
}
JS::Value GetAvailableMods(const ScriptRequest& rq)
{
JS::RootedValue ret(rq.cx, Script::CreateObject(rq));
for (const Mod::ModData& data : g_Mods.GetAvailableMods())
{
JS::RootedValue json(rq.cx);
if (!Script::ParseJSON(rq, data.m_Text, &json))
{
ScriptException::Raise(rq, "Error parsing mod.json of '%s'", data.m_Pathname.c_str());
continue;
}
Script::SetProperty(rq, ret, data.m_Pathname.c_str(), json);
}
return ret.get();
}
bool AreModsPlayCompatible(const std::vector<Mod::ModData>& a, const std::vector<Mod::ModData>& b)
{
std::vector<const Mod::ModData*> modsA, modsB;
modsA.reserve(a.size());
for (const Mod::ModData& mod : a)
modsA.push_back(&mod);
modsB.reserve(b.size());
for (const Mod::ModData& mod : b)
modsB.push_back(&mod);
return Mod::AreModsPlayCompatible(modsA, modsB);
}
bool SetModsAndRestartEngine(const std::vector<CStr>& mods)
{
if (!g_Mods.EnableMods(mods, false))
return false;
RestartEngine();
return true;
}
bool HasIncompatibleMods()
{
return g_Mods.GetIncompatibleMods().size() > 0;
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<GetEngineInfo>(rq, "GetEngineInfo");
ScriptFunction::Register<GetAvailableMods>(rq, "GetAvailableMods");
ScriptFunction::Register<&Mod::GetEnabledMods, ModGetter>(rq, "GetEnabledMods");
ScriptFunction::Register<AreModsPlayCompatible>(rq, "AreModsPlayCompatible");
ScriptFunction::Register<HasIncompatibleMods> (rq, "HasIncompatibleMods");
ScriptFunction::Register<&Mod::GetIncompatibleMods, ModGetter>(rq, "GetIncompatibleMods");
ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine");
}
}