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As no default values got set, some game settings became NaN, which triggered exceptions. This sets sane default. This also includes better debugging logic in case of exception, so it's easier to know what happens. Fixes #6200 Reported by: langbart Differential Revision: https://code.wildfiregames.com/D4113 This was SVN commit r25736. |
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| .. | ||
| EngineScriptConversions.cpp | ||
| JSInterface_Simulation.cpp | ||
| JSInterface_Simulation.h | ||
| MessageTypeConversions.cpp | ||
| ScriptComponent.cpp | ||
| ScriptComponent.h | ||