0ad/source/simulation2/components/ICmpTerritoryManager.cpp
Stan fd78034885
Mod Interface: Enable setting territory visibility
based on a patch by: aeonios

`off` means that the territory visibility cannot be changed
`hidden` means that it's hidden by default but can be enabled
`visible` means it's visible by default
2024-12-30 22:23:05 +01:00

33 lines
1.5 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpTerritoryManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(TerritoryManager)
DEFINE_INTERFACE_METHOD("GetOwner", ICmpTerritoryManager, GetOwner)
DEFINE_INTERFACE_METHOD("GetNeighbours", ICmpTerritoryManager, GetNeighbours)
DEFINE_INTERFACE_METHOD("IsConnected", ICmpTerritoryManager, IsConnected)
DEFINE_INTERFACE_METHOD("SetTerritoryBlinking", ICmpTerritoryManager, SetTerritoryBlinking)
DEFINE_INTERFACE_METHOD("IsTerritoryBlinking", ICmpTerritoryManager, IsTerritoryBlinking)
DEFINE_INTERFACE_METHOD("GetTerritoryPercentage", ICmpTerritoryManager, GetTerritoryPercentage)
DEFINE_INTERFACE_METHOD("UpdateColors", ICmpTerritoryManager, UpdateColors)
DEFINE_INTERFACE_METHOD("IsVisible", ICmpTerritoryManager, IsVisible)
END_INTERFACE_WRAPPER(TerritoryManager)