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Split mouse wheel scroll handling into horizontal and vertical. Keep vertical scroll for zooming and use horizontal to rotate around the y axis replicating the behaviour of the main game. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com> |
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| .. | ||
| BrushHandlers.cpp | ||
| CameraCtrlHandlers.cpp | ||
| CinemaHandler.cpp | ||
| CommandHandlers.cpp | ||
| ElevationHandlers.cpp | ||
| EnvironmentHandlers.cpp | ||
| GraphicsSetupHandlers.cpp | ||
| MapHandlers.cpp | ||
| MessageHandler.cpp | ||
| MessageHandler.h | ||
| MiscHandlers.cpp | ||
| ObjectHandlers.cpp | ||
| PlayerHandlers.cpp | ||
| TerrainHandlers.cpp | ||