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Split mouse wheel scroll handling into horizontal and vertical. Keep vertical scroll for zooming and use horizontal to rotate around the y axis replicating the behaviour of the main game. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com> |
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| .. | ||
| Sections | ||
| Tools | ||
| ScenarioEditor.cpp | ||
| ScenarioEditor.h | ||
| SectionLayout.cpp | ||
| SectionLayout.h | ||
| StyleSheet.h | ||