mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
The first header was used to include the SpiderMonkey JS API at once, with safeguards and preprocessor defines. Nowadays, SpiderMonkey provides modular headers allowing us to include what we use, refs #8086. Some defines have to be moved to compiler options but it is apparently a mistake from the SM developers: https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPGENERATOR
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#define INCLUDED_MAPGENERATOR
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/types.h"
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#include "scriptinterface/StructuredClone.h"
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#include <atomic>
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#include <js/PropertyDescriptor.h>
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#include <string>
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#include <string_view>
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class ScriptInterface;
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class StopToken;
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constexpr std::wstring_view RANDOM_MAP_PREFIX{L"maps/random/"};
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/**
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* Generate the map. This does take a long time.
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*
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* @param st request to fastly stop the function. The returned value is
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* unspecified.
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* @param progress Destination to write the function progress to. You must not
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* write to it while `RunMapGenerationScript` is running.
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* @param script The VFS path for the script, e.g. "maps/random/latium.js".
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* @param settings JSON string containing settings for the map generator.
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* @param flags With thous flags the engine functions get registered
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* `g_MapSettings` also respects this flags.
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* @return If there is an error `nullptr` is returned. Otherwise random map
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* data, according to this format:
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* https://gitea.wildfiregames.com/0ad/0ad/wiki/Random_Map_Generator_Internals#Dataformat
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*/
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Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::atomic<int>& progress,
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ScriptInterface& scriptInterface, const VfsPath& script, const std::string& settings,
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const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
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#endif //INCLUDED_MAPGENERATOR
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