| .. |
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tests
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Removes rand function usage from tests to avoid non-uniform distributions.
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2021-11-25 17:57:59 +00:00 |
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CCmpAIManager.cpp
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Adds std namespace to shared_ptr usages in scriptinterface and simulation.
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2021-05-22 19:30:18 +00:00 |
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CCmpCinemaManager.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
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CCmpCommandQueue.cpp
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
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CCmpDecay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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CCmpFootprint.cpp
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Fix compilation following 52fcee9c91
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2021-02-27 11:12:21 +00:00 |
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CCmpMinimap.cpp
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Revert 895182cbcb
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2021-04-25 13:42:51 +00:00 |
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CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpObstruction.cpp
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
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CCmpObstructionManager.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
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CCmpOverlayRenderer.cpp
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |
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CCmpOwnership.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
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CCmpParticleManager.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
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CCmpPathfinder.cpp
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Thread the pathfinder computations using the task manager.
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2021-06-03 16:21:28 +00:00 |
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CCmpPathfinder_Common.h
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Thread the pathfinder computations using the task manager.
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2021-06-03 16:21:28 +00:00 |
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CCmpPosition.cpp
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ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
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2021-04-11 09:23:10 +00:00 |
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CCmpProjectileManager.cpp
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Fix units changing appearance when switching animation.
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2021-07-31 17:55:10 +00:00 |
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CCmpRallyPointRenderer.cpp
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
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CCmpRallyPointRenderer.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
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CCmpRangeManager.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
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CCmpRangeOverlayRenderer.cpp
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Refactors smart pointers creation, reduces code duplication and improves exception safety.
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2021-02-13 23:53:40 +00:00 |
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CCmpSelectable.cpp
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Adds line drawing to DebugRenderer.
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2021-04-25 20:48:44 +00:00 |
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CCmpSoundManager.cpp
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Notify players with a sound when a player is defeated
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2020-11-18 09:14:08 +00:00 |
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CCmpTemplateManager.cpp
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ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
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2021-04-11 09:23:10 +00:00 |
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CCmpTerrain.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
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CCmpTerritoryInfluence.cpp
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
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CCmpTerritoryManager.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
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CCmpTest.cpp
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Remove some unused Profiler.h and CLogger.h includes.
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2019-09-07 13:35:45 +00:00 |
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CCmpUnitMotion.h
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Also do a postMove update when the average speed over last turn isn't zero
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2021-10-31 17:21:04 +00:00 |
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CCmpUnitMotion_System.cpp
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Add accelerations in unit movement.
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2021-10-09 21:31:11 +00:00 |
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CCmpUnitMotionManager.h
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Add accelerations in unit movement.
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2021-10-09 21:31:11 +00:00 |
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CCmpUnitRenderer.cpp
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Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
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2021-03-29 17:28:13 +00:00 |
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CCmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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CCmpVisualActor.cpp
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Fix units changing appearance when switching animation.
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2021-07-31 17:55:10 +00:00 |
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CCmpWaterManager.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
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ICmpAIInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
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ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.cpp
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
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ICmpAIManager.h
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
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ICmpAttack.cpp
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Do not hardcode attacktypes in the engine/Atlas
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2020-10-10 15:12:17 +00:00 |
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ICmpAttack.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpCinemaManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpCinemaManager.h
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
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ICmpCommandQueue.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpCommandQueue.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFootprint.cpp
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Split JS conversions from ScriptInterface.
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2021-05-13 09:43:33 +00:00 |
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ICmpFootprint.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpGarrisonHolder.cpp
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Fix some C++-style notes from b5df81af76.
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2021-01-11 11:26:31 +00:00 |
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ICmpGarrisonHolder.h
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Fix some C++-style notes from b5df81af76.
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2021-01-11 11:26:31 +00:00 |
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ICmpGuiInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
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ICmpGuiInterface.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
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ICmpIdentity.cpp
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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ICmpIdentity.h
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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ICmpMinimap.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpMinimap.h
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Revert 895182cbcb
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2021-04-25 13:42:51 +00:00 |
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ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMotion.cpp
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ICmpMotion.h
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ICmpObstruction.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpObstruction.h
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
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ICmpObstructionManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpObstructionManager.h
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
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ICmpOverlayRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
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ICmpOwnership.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpOwnership.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpPathfinder.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpPathfinder.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
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ICmpPlayer.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
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ICmpPlayer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPosition.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpPosition.h
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Fix target height computation when launching projectiles.
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2021-01-22 18:16:13 +00:00 |
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ICmpProjectileManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpProjectileManager.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
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ICmpRallyPoint.cpp
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRallyPoint.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRallyPointRenderer.cpp
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
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ICmpRallyPointRenderer.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRangeManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpRangeManager.h
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Fix no-pch build. Potentially fixes bb49fbe793, 0198942a79, 34b1920e7b, 8b08f4ae7a 0dbf417171, 3af1fc64d2, 5fbdbaa3bc, 6fbf036ae4.
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2021-05-12 13:48:55 +00:00 |
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ICmpRangeOverlayRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpRangeOverlayRenderer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpSelectable.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpSelectable.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSound.cpp
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
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ICmpSound.h
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
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ICmpSoundManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpSoundManager.h
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Fix building without precompiled headers.
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2020-11-18 11:35:36 +00:00 |
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ICmpTemplateManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpTemplateManager.h
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
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ICmpTerrain.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpTerrain.h
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
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ICmpTerritoryDecayManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
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ICmpTerritoryDecayManager.h
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
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ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpTerritoryInfluence.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpTerritoryManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpTerritoryManager.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpTest.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpTest.h
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ICmpTurretHolder.cpp
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Allow to specify subunits on creation.
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2021-04-05 05:22:25 +00:00 |
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ICmpTurretHolder.h
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Fix some C++-style notes from b5df81af76.
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2021-01-11 11:26:31 +00:00 |
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ICmpUnitMotion.cpp
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Add accelerations in unit movement.
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2021-10-09 21:31:11 +00:00 |
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ICmpUnitMotion.h
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Add accelerations in unit movement.
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2021-10-09 21:31:11 +00:00 |
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ICmpUnitMotionManager.cpp
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Implement a Motion Manager around UnitMotion.
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2021-03-17 17:04:51 +00:00 |
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ICmpUnitMotionManager.h
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Moddability for pushing: radius in XML, allow deactivating globally/some templates.
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2021-06-02 17:36:32 +00:00 |
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ICmpUnitRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpUnitRenderer.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpValueModificationManager.cpp
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
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ICmpValueModificationManager.h
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
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ICmpVisibility.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpVisibility.h
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpVision.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpVision.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpVisual.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpVisual.h
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Implement quality levels for actors & corresponding setting.
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2021-04-08 07:22:24 +00:00 |
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ICmpWaterManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
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ICmpWaterManager.h
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Replaces UNICODE characters in the code by consistent ASCII characters.
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2021-01-15 10:07:36 +00:00 |