0ad/source/soundmanager/data/OggData.cpp
trompetin17 95fc9bd2ed
Standardize OggData fields and variable naming
This commit renames ogg to m_OggStreamPtr for clarity and consistency
with naming conventions. Additionally, it moves the m_Format and
m_Frequency fields to the private section to ensure proper
encapsulation.

Local variables like pcmout have been renamed to PCMOut to match style
conventions, and all member fields now follow a consistent m_ prefix
style, placed at the end of the class definition for clarity.

These changes help improve code readability, enforce privacy, and align
with the rest of the codebase's naming standards.
2025-07-22 08:40:58 -05:00

153 lines
3.2 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "OggData.h"
#if CONFIG2_AUDIO
#include "ps/CLogger.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "soundmanager/SoundManager.h"
COggData::COggData()
: m_Format(0), m_Frequency(0), m_OneShot(false), m_BuffersUsed(0)
{
}
COggData::~COggData()
{
AL_CHECK;
if ( m_BuffersUsed > 0 )
alDeleteBuffers(m_BuffersUsed, &m_Buffer[0]);
AL_CHECK;
m_BuffersUsed = 0;
}
void COggData::SetFormatAndFreq(int form, ALsizei freq)
{
m_Format = form;
m_Frequency = freq;
}
bool COggData::IsStereo()
{
return m_Format == AL_FORMAT_STEREO16;
}
bool COggData::InitOggFile(const VfsPath& itemPath)
{
CSoundManager* sndManager{static_cast<CSoundManager*>(g_SoundManager)};
if (!sndManager)
return false;
int buffersToStart{sndManager->GetBufferCount()};
if (OpenOggNonstream(g_VFS, itemPath, m_Stream) != INFO::OK)
return false;
m_FileFinished = false;
SetFormatAndFreq(m_Stream->Format(), m_Stream->SamplingRate());
SetFileName(itemPath);
AL_CHECK;
alGenBuffers(buffersToStart, m_Buffer);
ALenum err{alGetError()};
if (err != AL_NO_ERROR)
{
LOGERROR("Failed to create initial buffer. OpenAL error: %s\n", alGetString(err));
return false;
}
m_BuffersUsed = FetchDataIntoBuffer(buffersToStart, m_Buffer);
if (m_FileFinished)
{
m_OneShot = true;
if (m_BuffersUsed < buffersToStart)
{
alDeleteBuffers(buffersToStart - m_BuffersUsed, &m_Buffer[m_BuffersUsed]);
}
}
AL_CHECK;
return true;
}
ALsizei COggData::GetBufferCount()
{
return m_BuffersUsed;
}
bool COggData::IsFileFinished()
{
return m_FileFinished;
}
void COggData::ResetFile()
{
m_Stream->ResetFile();
m_FileFinished = false;
}
bool COggData::IsOneShot()
{
return m_OneShot;
}
int COggData::FetchDataIntoBuffer(int count, ALuint* buffers)
{
CSoundManager* sndManager{static_cast<CSoundManager*>(g_SoundManager)};
if (!sndManager)
return 0;
long bufferSize{sndManager->GetBufferSize()};
u8* PCMOut{new u8[bufferSize + 5000]};
int buffersWritten{0};
for (int i{0}; i < count && !m_FileFinished; ++i)
{
memset(PCMOut, 0, bufferSize + 5000);
Status totalRet{m_Stream->GetNextChunk(PCMOut, bufferSize)};
m_FileFinished = m_Stream->atFileEOF();
if (totalRet > 0)
{
buffersWritten++;
alBufferData(buffers[i], m_Format, PCMOut, (ALsizei)totalRet, (int)m_Frequency);
}
}
delete[] PCMOut;
return buffersWritten;
}
ALuint COggData::GetBuffer()
{
return m_Buffer[0];
}
ALuint* COggData::GetBufferPtr()
{
return m_Buffer;
}
#endif // CONFIG2_AUDIO