0ad/binaries/data/mods/public/simulation/ai/common-api
Vantha 280a19587f Define technology pairs in an array
This patch renames the "pair" property of paired technologies to
"partOfPair" for clarity and in the pair parent packs the two techs
(previously "top" and "bottom") into an array called "pair".
This makes the hierarchy more clear in the code and pairs might not be
always placed vertically in the future.
2026-07-06 05:01:12 +02:00
..
baseAI.js Fix the deserialization of game state for AIs 2026-07-02 21:50:32 +02:00
class.js Use proper js-modules for ai common-api 2025-08-13 14:04:16 +02:00
entity.js Allow players to set rally points on allied buildings 2026-06-10 00:09:48 +02:00
entitycollection.js Sort entitycollections when adding entities 2026-05-10 14:18:50 +02:00
filters.js Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
gamestate.js Define technology pairs in an array 2026-07-06 05:01:12 +02:00
map-module.js Use proper js-modules for ai common-api 2025-08-13 14:04:16 +02:00
resources.js Use proper js-modules for ai common-api 2025-08-13 14:04:16 +02:00
shared.js Sort templateModifications after inserting 2026-05-10 14:18:51 +02:00
technology.js Define technology pairs in an array 2026-07-06 05:01:12 +02:00
terrain-analysis.js Use proper js-modules for ai common-api 2025-08-13 14:04:16 +02:00
utils.js Readd JS API function Engine.Exit() 2026-01-29 20:03:56 +01:00