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Three changes: - Assume a certain incertain based on distance to the target, to avoid recompute paths every turn when the target is far way and moving. - Handle cases where the target is unreachable to the long-range pathfinder and we would be recomputing every turn. - If we went straight, assume we don't need to recompute a path. These together make moving entities recompute paths far less often, speeding up the game. Differential Revision: https://code.wildfiregames.com/D2066 This was SVN commit r22474. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||