0ad/source/ps/GameSetup/Config.cpp
wraitii 945ac4fc3b Do not change the gamma of the display on startup.
Added in df6fceba62 to (most likely) have some control over brightness,
this conflicted with dimming utilities and would not play nice with
starting 0 A.D. in windowed mode.

If gamma handling were to be reintroduced later, it should only affect
the 0 A.D. window.

Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1976
This was SVN commit r23722.
2020-06-01 05:12:51 +00:00

201 lines
5.7 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Config.h"
#include "lib/timer.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/GameSetup/CmdLineArgs.h"
// (these variables are documented in the header.)
const wchar_t g_DefaultCursor[] = L"default-arrow";
CStrW g_CursorName = g_DefaultCursor;
bool g_NoGLS3TC = false;
bool g_NoGLAutoMipmap = false;
bool g_NoGLVBO = false;
bool g_PauseOnFocusLoss = false;
bool g_Shadows = false;
bool g_ShadowPCF = false;
bool g_WaterEffects = true;
bool g_WaterFancyEffects = false;
bool g_WaterRealDepth = false;
bool g_WaterRefraction = false;
bool g_WaterReflection = false;
bool g_WaterShadows = false;
bool g_Particles = false;
bool g_Fog = true;
bool g_Silhouettes = false;
bool g_ShowSky = false;
bool g_PreferGLSL = false;
bool g_PostProc = false;
bool g_SmoothLOS = false;
CStr g_RenderPath = "default";
int g_xres, g_yres;
float g_GuiScale = 1.0f;
bool g_VSync = false;
bool g_Quickstart = false;
bool g_DisableAudio = false;
// flag to switch on drawing terrain overlays
bool g_ShowPathfindingOverlay = false;
// flag to switch on triangulation pathfinding
bool g_TriPathfind = false;
// If non-empty, specified map will be automatically loaded
CStr g_AutostartMap = "";
//----------------------------------------------------------------------------
// config
//----------------------------------------------------------------------------
// Fill in the globals from the config files.
static void LoadGlobals()
{
CFG_GET_VAL("vsync", g_VSync);
CFG_GET_VAL("nos3tc", g_NoGLS3TC);
CFG_GET_VAL("noautomipmap", g_NoGLAutoMipmap);
CFG_GET_VAL("novbo", g_NoGLVBO);
CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
CFG_GET_VAL("shadows", g_Shadows);
CFG_GET_VAL("shadowpcf", g_ShadowPCF);
CFG_GET_VAL("watereffects", g_WaterEffects);
CFG_GET_VAL("waterfancyeffects", g_WaterFancyEffects);
CFG_GET_VAL("waterrealdepth", g_WaterRealDepth);
CFG_GET_VAL("waterrefraction", g_WaterRefraction);
CFG_GET_VAL("waterreflection", g_WaterReflection);
CFG_GET_VAL("watershadows", g_WaterShadows);
CFG_GET_VAL("renderpath", g_RenderPath);
CFG_GET_VAL("particles", g_Particles);
CFG_GET_VAL("fog", g_Fog);
CFG_GET_VAL("silhouettes", g_Silhouettes);
CFG_GET_VAL("showsky", g_ShowSky);
CFG_GET_VAL("preferglsl", g_PreferGLSL);
CFG_GET_VAL("postproc", g_PostProc);
CFG_GET_VAL("smoothlos", g_SmoothLOS);
CFG_GET_VAL("gui.scale", g_GuiScale);
}
static void ProcessCommandLineArgs(const CmdLineArgs& args)
{
// TODO: all these options (and the ones processed elsewhere) should
// be documented somewhere for users.
// Handle "-conf=key:value" (potentially multiple times)
std::vector<CStr> conf = args.GetMultiple("conf");
for (size_t i = 0; i < conf.size(); ++i)
{
CStr name_value = conf[i];
if (name_value.Find(':') != -1)
{
CStr name = name_value.BeforeFirst(":");
CStr value = name_value.AfterFirst(":");
g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
}
}
// if (args.Has("listfiles"))
// trace_enable(true);
if (args.Has("profile"))
g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
if (args.Has("quickstart"))
{
g_Quickstart = true;
g_DisableAudio = true; // do this for backward-compatibility with user expectations
}
if (args.Has("nosound"))
g_DisableAudio = true;
if (args.Has("shadows"))
g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
if (args.Has("xres"))
g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
if (args.Has("yres"))
g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
if (args.Has("vsync"))
g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
if (args.Has("ooslog"))
g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
if (args.Has("serializationtest"))
g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
if (args.Has("rejointest"))
g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
}
void CONFIG_Init(const CmdLineArgs& args)
{
TIMER(L"CONFIG_Init");
new CConfigDB;
// Load the global, default config file
g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
// Try loading the local system config file (which doesn't exist by
// default) - this is designed as a way of letting developers edit the
// system config without accidentally committing their changes back to SVN.
g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
g_ConfigDB.Reload(CFG_SYSTEM);
g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
g_ConfigDB.Reload(CFG_USER);
g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
// No point in reloading mod.cfg here - we haven't mounted mods yet
ProcessCommandLineArgs(args);
// Initialise console history file
int max_history_lines = 200;
CFG_GET_VAL("console.history.size", max_history_lines);
g_Console->UseHistoryFile(L"config/console.txt", max_history_lines);
// Collect information from system.cfg, the profile file,
// and any command-line overrides to fill in the globals.
LoadGlobals(); // 64ms
}