0ad/source/simulation2
phosit ba2351611c
Remove LoadScripts from CSimualation2
`LoadScripts` and `LoadDefaultScripts` have to be called imediately
after the `CSimulation2` constructor.

By doing the necesarry work in the constructor and removing
`LoadScripts` and `LoadDefaultScripts` the interface of `CSimulation2`
is simplified.
2026-01-01 17:27:54 +01:00
..
components Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
docs Remove UNUSED 2025-06-26 17:25:05 +02:00
helpers Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
scripting Fix includes in source/simulation2 2025-08-07 20:00:49 +02:00
serialization Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
system Fix EntityMap::iterator 2025-11-11 21:35:01 +01:00
tests Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
MessageTypes.h Fix includes in source/simulation2 2025-08-08 07:10:11 +02:00
Simulation2.cpp Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
Simulation2.h Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00