0ad/source/tools/atlas/GameInterface/Misc.cpp
Ralph Sennhauser 73ca3d303b
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Add "source" to include path for AtlasUI target to allow for absolute
includes. In the future all but one should be removed.

Drop check for at least boost 1.40.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-09 06:52:41 +02:00

98 lines
2.3 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
// TODO: organise things better, rather than sticking them in Misc
#include "graphics/Camera.h"
#include "graphics/GameView.h"
#include "lib/debug.h"
#include "maths/Vector2D.h"
#include "maths/Vector3D.h"
#include "ps/Game.h"
#include "tools/atlas/GameInterface/SharedTypes.h"
CVector3D AtlasMessage::Position::GetWorldSpace(bool floating) const
{
switch (type)
{
case 0:
return CVector3D(type0.x, type0.y, type0.z);
break;
case 1:
return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, floating);
break;
case 2:
debug_warn(L"Invalid Position acquisition (unchanged without previous)");
return CVector3D(0.f, 0.f, 0.f);
break;
default:
debug_warn(L"Invalid Position type");
return CVector3D(0.f, 0.f, 0.f);
}
}
CVector3D AtlasMessage::Position::GetWorldSpace(float h, bool floating) const
{
switch (type)
{
case 1:
return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, h);
default:
return GetWorldSpace(floating);
}
}
CVector3D AtlasMessage::Position::GetWorldSpace(const CVector3D& prev, bool floating) const
{
switch (type)
{
case 2:
return prev;
default:
return GetWorldSpace(floating);
}
}
void AtlasMessage::Position::GetScreenSpace(float& x, float& y) const
{
switch (type)
{
case 0:
{
const CVector2D screenPos{g_Game->GetView()->GetCamera()->GetScreenCoordinates(
CVector3D{type0.x, type0.y, type0.x})};
x = screenPos.X;
y = screenPos.Y;
break;
}
case 1:
x = type1.x;
y = type1.y;
break;
default:
debug_warn(L"Invalid Position type");
x = y = 0.f;
}
}