mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-08 16:05:48 -07:00
a8f48ff7e0introduced XeroXMB lowercasing of element and attribute names as a feature.cf9d8b9797,4d390f501c,dda6268466added bugfixes and TODOs because of that.f76d0ffdc6,44fe226dd2removed the XeroXMB lowercase feature. This patch removes the lowercasing GUI bugfixes that don't fix any bug anymore while increasing code complexity and lowering performance (string copies). Do not send mouse coordinates objects for events that do not relate to the mouse. Store event names in static const members to: (1) improve performance, ensuring that the CStr is not reconstructed every call, (2) obtain compile errors when misspelling event names, (3) allow reuse of the strings in inherited and friend classes. Differential Revision: https://code.wildfiregames.com/D2445 Comments by Matei, Philip on 2006-03-11-QuakeNet-#wfg-Meeting-0126.log and 2006-06-24-QuakeNet-#wfg-Meeting-0139.log This was SVN commit r23403.
304 lines
7.9 KiB
C++
304 lines
7.9 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Xeromyces - XMB reading library
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Brief outline:
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XMB is a binary representation of XML, with some limitations
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but much more efficiency (particularly for loading simple data
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classes that don't need much initialisation).
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Main limitations:
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* Can't correctly handle mixed text/elements inside elements -
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"<div> <b> Text </b> </div>" and "<div> Te<b/>xt </div>" are
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considered identical.
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* Tries to avoid using strings - you usually have to load the
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numeric IDs and use them instead.
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Theoretical file structure:
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XMB_File {
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char Header[4]; // because everyone has one; currently "XMB0"
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u32 Version;
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int ElementNameCount;
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ZStr8 ElementNames[];
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int AttributeNameCount;
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ZStr8 AttributeNames[];
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XMB_Node Root;
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}
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XMB_Node {
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0) int Length; // of entire struct, so it can be skipped over
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4) int ElementName;
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8) int AttributeCount;
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12) int ChildCount;
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16) int ChildrenOffset; // == sizeof(Text)+sizeof(Attributes)
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20) XMB_Text Text;
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XMB_Attribute Attributes[];
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XMB_Node Children[];
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}
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XMB_Attribute {
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int Name;
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ZStr8 Value;
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}
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ZStr8 {
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int Length; // in bytes
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char* Text; // null-terminated UTF8
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}
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XMB_Text {
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20) int Length; // 0 if there's no text, else 4+sizeof(Text) in bytes including terminator
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// If Length != 0:
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24) int LineNumber; // for e.g. debugging scripts
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28) char* Text; // null-terminated UTF8
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}
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*/
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#ifndef INCLUDED_XEROXMB
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#define INCLUDED_XEROXMB
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// Define to use a std::map for name lookups rather than a linear search.
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// (The map is usually slower.)
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//#define XERO_USEMAP
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#include <string>
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#ifdef XERO_USEMAP
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# include <map>
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#endif
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#include "ps/CStr.h"
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// File headers, to make sure it doesn't try loading anything other than an XMB
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extern const char* HeaderMagicStr;
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extern const char* UnfinishedHeaderMagicStr;
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extern const u32 XMBVersion;
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class XMBElement;
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class XMBElementList;
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class XMBAttributeList;
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class XMBFile
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{
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public:
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XMBFile() : m_Pointer(NULL) {}
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// Initialise from the contents of an XMB file.
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// FileData must remain allocated and unchanged while
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// the XMBFile is being used.
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// @return indication of success; main cause for failure is attempting to
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// load a partially valid XMB file (e.g. if the game was interrupted
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// while writing it), which we detect by checking the magic string.
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// It also fails when trying to load an XMB file with a different version.
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bool Initialise(const char* FileData);
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// Returns the root element
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XMBElement GetRoot() const;
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// Returns internal ID for a given element/attribute string.
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int GetElementID(const char* Name) const;
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int GetAttributeID(const char* Name) const;
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// For lazy people (e.g. me) when speed isn't vital:
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// Returns element/attribute string for a given internal ID
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std::string GetElementString(const int ID) const;
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std::string GetAttributeString(const int ID) const;
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private:
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const char* m_Pointer;
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#ifdef XERO_USEMAP
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std::map<std::string, int> m_ElementNames;
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std::map<std::string, int> m_AttributeNames;
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#else
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int m_ElementNameCount;
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int m_AttributeNameCount;
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const char* m_ElementPointer;
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const char* m_AttributePointer;
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#endif
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std::string ReadZStr8();
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};
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class XMBElement
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{
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public:
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XMBElement()
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: m_Pointer(0) {}
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XMBElement(const char* offset)
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: m_Pointer(offset) {}
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int GetNodeName() const;
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XMBElementList GetChildNodes() const;
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XMBAttributeList GetAttributes() const;
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CStr8 GetText() const;
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// Returns the line number of the text within this element,
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// or -1 if there is no text
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int GetLineNumber() const;
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private:
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// Pointer to the start of the node
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const char* m_Pointer;
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};
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class XMBElementList
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{
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public:
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XMBElementList(const char* offset, size_t count, const char* endoffset)
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: m_Size(count), m_Pointer(offset), m_CurItemID(0), m_CurPointer(offset), m_EndPointer(endoffset) {}
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// Get first element in list with the given name.
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// Performance is linear in the number of elements in the list.
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XMBElement GetFirstNamedItem(const int ElementName) const;
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// Linear in the number of elements in the list
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XMBElement operator[](size_t id); // returns Children[id]
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class iterator
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{
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public:
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typedef ptrdiff_t difference_type;
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typedef XMBElement value_type;
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typedef XMBElement reference; // Because we need to construct the object
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typedef XMBElement pointer; // Because we need to construct the object
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typedef std::forward_iterator_tag iterator_category;
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iterator(size_t size, const char* ptr, const char* endptr = NULL)
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: m_Size(size), m_CurItemID(endptr ? size : 0), m_CurPointer(endptr ? endptr : ptr), m_Pointer(ptr) {}
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XMBElement operator*() const { return XMBElement(m_CurPointer); }
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XMBElement operator->() const { return **this; }
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iterator& operator++();
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bool operator==(const iterator& rhs) const
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{
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return m_Size == rhs.m_Size &&
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m_CurItemID == rhs.m_CurItemID &&
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m_CurPointer == rhs.m_CurPointer;
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}
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bool operator!=(const iterator& rhs) const { return !(*this == rhs); }
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private:
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size_t m_Size;
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size_t m_CurItemID;
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const char* m_CurPointer;
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const char* m_Pointer;
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};
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iterator begin() { return iterator(m_Size, m_Pointer); }
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iterator end() { return iterator(m_Size, m_Pointer, m_EndPointer); }
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size_t size() const { return m_Size; }
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bool empty() const { return m_Size == 0; }
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private:
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size_t m_Size;
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const char* m_Pointer;
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// For optimised sequential access:
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size_t m_CurItemID;
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const char* m_CurPointer;
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const char* m_EndPointer;
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};
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struct XMBAttribute
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{
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XMBAttribute() {}
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XMBAttribute(int name, const CStr8& value)
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: Name(name), Value(value) {};
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int Name;
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CStr8 Value; // UTF-8 encoded
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};
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class XMBAttributeList
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{
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public:
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XMBAttributeList(const char* offset, size_t count, const char* endoffset)
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: m_Size(count), m_Pointer(offset), m_CurItemID(0), m_CurPointer(offset), m_EndPointer(endoffset) {}
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// Get the attribute value directly
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CStr8 GetNamedItem(const int AttributeName) const;
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// Linear in the number of elements in the list
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XMBAttribute operator[](size_t id); // returns Children[id]
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class iterator
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{
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public:
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typedef ptrdiff_t difference_type;
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typedef XMBAttribute value_type;
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typedef XMBAttribute reference; // Because we need to construct the object
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typedef XMBAttribute pointer; // Because we need to construct the object
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typedef std::forward_iterator_tag iterator_category;
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iterator(size_t size, const char* ptr, const char* endptr = NULL)
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: m_Size(size), m_CurItemID(endptr ? size : 0), m_CurPointer(endptr ? endptr : ptr), m_Pointer(ptr) {}
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XMBAttribute operator*() const;
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XMBAttribute operator->() const { return **this; }
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iterator& operator++();
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bool operator==(const iterator& rhs) const
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{
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return m_Size == rhs.m_Size &&
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m_CurItemID == rhs.m_CurItemID &&
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m_CurPointer == rhs.m_CurPointer;
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}
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bool operator!=(const iterator& rhs) const { return !(*this == rhs); }
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private:
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size_t m_Size;
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size_t m_CurItemID;
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const char* m_CurPointer;
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const char* m_Pointer;
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};
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iterator begin() const { return iterator(m_Size, m_Pointer); }
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iterator end() const { return iterator(m_Size, m_Pointer, m_EndPointer); }
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size_t size() const { return m_Size; }
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bool empty() const { return m_Size == 0; }
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private:
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size_t m_Size;
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// Pointer to start of attribute list
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const char* m_Pointer;
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// For optimised sequential access:
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size_t m_CurItemID;
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const char* m_CurPointer;
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const char* m_EndPointer;
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};
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#endif // INCLUDED_XEROXMB
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