0ad/source/simulation2/serialization
wraitii 935af751b9 Fix building without precompiled headers.
Broken in several recent diffs.
This also fixes (very) old missing standard headers.

Differential Revision: https://code.wildfiregames.com/D3110
This was SVN commit r24200.
2020-11-18 11:35:36 +00:00
..
BinarySerializer.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
BinarySerializer.h Use Symbols to store JS object references when serialising and delete ObjectIDCache 2020-11-12 06:40:19 +00:00
DebugSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
DebugSerializer.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
HashSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
HashSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00
SerializedScriptTypes.h Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
SerializeTemplates.h RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
StdDeserializer.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
StdDeserializer.h Use Symbols to store JS object references when serialising and delete ObjectIDCache 2020-11-12 06:40:19 +00:00
StdSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
StdSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00