0ad/source/lib/sysdep/win/wdbg.cpp
janwas 9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00

176 lines
4.2 KiB
C++

/**
* =========================================================================
* File : wdbg.cpp
* Project : 0 A.D.
* Description : Win32 debug support code.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "lib/debug.h"
#include "lib/bits.h"
#include "win.h"
#include "wutil.h"
#include "winit.h"
WINIT_REGISTER_CRITICAL_INIT(wdbg_Init);
static NT_TIB* get_tib()
{
#if ARCH_IA32
NT_TIB* tib;
// ICC 10 doesn't support the NT_TIB.Self syntax, so we have to use
// a constant (asm code isn't 64-bit safe anyway).
__asm
{
mov eax, fs:[NT_TIB.Self]
mov [tib], eax
}
return tib;
#endif
}
//-----------------------------------------------------------------------------
// debug heap
//-----------------------------------------------------------------------------
static void debug_heap_init()
{
uint flags = 0;
flags |= _CRTDBG_ALLOC_MEM_DF; // enable checks at deallocation time
flags |= _CRTDBG_LEAK_CHECK_DF; // report leaks at exit
#if CONFIG_PARANOIA
flags |= _CRTDBG_CHECK_ALWAYS_DF; // check during every heap operation (slow!)
flags |= _CRTDBG_DELAY_FREE_MEM_DF; // blocks cannot be reused
#endif
_CrtSetDbgFlag(flags);
}
void debug_heap_check()
{
int ret;
__try
{
// NB: this is a no-op if !_CRTDBG_ALLOC_MEM_DF.
// we could call _heapchk but that would catch fewer errors.
ret = _CrtCheckMemory();
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
ret = _HEAPBADNODE;
}
if(ret != _HEAPOK)
DEBUG_DISPLAY_ERROR(L"debug_heap_check: heap is corrupt");
}
//-----------------------------------------------------------------------------
// return 1 if the pointer appears to be totally bogus, otherwise 0.
// this check is not authoritative (the pointer may be "valid" but incorrect)
// but can be used to filter out obviously wrong values in a portable manner.
int debug_is_pointer_bogus(const void* p)
{
#if ARCH_IA32
if(p < (void*)0x10000)
return true;
if(p >= (void*)(uintptr_t)0x80000000)
return true;
#endif
// notes:
// - we don't check alignment because nothing can be assumed about a
// string pointer and we mustn't reject any actually valid pointers.
// - nor do we bother checking the address against known stack/heap areas
// because that doesn't cover everything (e.g. DLLs, VirtualAlloc).
// - cannot use IsBadReadPtr because it accesses the mem
// (false alarm for reserved address space).
return false;
}
bool debug_is_code_ptr(void* p)
{
uintptr_t addr = (uintptr_t)p;
// totally invalid pointer
if(debug_is_pointer_bogus(p))
return false;
// comes before load address
static const HMODULE base = GetModuleHandle(0);
if(addr < (uintptr_t)base)
return false;
return true;
}
bool debug_is_stack_ptr(void* p)
{
uintptr_t addr = (uintptr_t)p;
// totally invalid pointer
if(debug_is_pointer_bogus(p))
return false;
// not aligned
if(addr % sizeof(void*))
return false;
// out of bounds (note: IA-32 stack grows downwards)
NT_TIB* tib = get_tib();
if(!(tib->StackLimit < p && p < tib->StackBase))
return false;
return true;
}
void debug_puts(const char* text)
{
OutputDebugStringA(text);
}
// inform the debugger of the current thread's description, which it then
// displays instead of just the thread handle.
//
// see "Setting a Thread Name (Unmanaged)": http://msdn2.microsoft.com/en-us/library/xcb2z8hs(vs.71).aspx
void debug_set_thread_name(const char* name)
{
// we pass information to the debugger via a special exception it
// swallows. if not running under one, bail now to avoid
// "first chance exception" warnings.
if(!IsDebuggerPresent())
return;
// presented by Jay Bazuzi (from the VC debugger team) at TechEd 1999.
const struct ThreadNameInfo
{
DWORD type;
const char* name;
DWORD thread_id; // any valid ID or -1 for current thread
DWORD flags;
}
info = { 0x1000, name, (DWORD)-1, 0 };
__try
{
RaiseException(0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
// if we get here, the debugger didn't handle the exception.
debug_assert(0); // thread name hack doesn't work under this debugger
}
}
static LibError wdbg_Init()
{
debug_heap_init();
return INFO::OK;
}