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(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= ) clean up debug module . no longer include platform-dependent header (-> less rebuilds) . DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR . parts of config.h that don't affect all files moved to config.2 (-> fewer full rebuilds) . remove creaky symbol cache (no longer needed for mmgr) . remove TLS thread naming stuff (can use debugger's thread window instead; no need for platform independence there) wdbg: remove thread suspension and breakpoint APIs (not needed) acpi: fix: u64 -> uintptr_t wutil: fix WinScopedLock, use that instead of direct lock() functions misc: . get rid of SAFE_STRCPY, replace with strcpy_s . remove _getcwd (shouldn't be used) This was SVN commit r5563. |
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| .. | ||
| tests | ||
| allocators.cpp | ||
| allocators.h | ||
| bucket.cpp | ||
| bucket.h | ||
| dynarray.cpp | ||
| dynarray.h | ||
| headerless.cpp | ||
| headerless.h | ||
| mem_util.cpp | ||
| mem_util.h | ||
| pool.cpp | ||
| pool.h | ||
| shared_ptr.cpp | ||
| shared_ptr.h | ||
| string_pool.cpp | ||
| string_pool.h | ||