mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
336 lines
12 KiB
C++
336 lines
12 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "graphics/FontMetrics.h"
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#include "graphics/GameView.h"
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#include "graphics/MapReader.h"
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#include "graphics/scripting/JSInterface_GameView.h"
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#include "gui/IGUIObject.h"
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#include "gui/scripting/JSInterface_GUIManager.h"
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#include "gui/scripting/JSInterface_GUITypes.h"
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#include "i18n/L10n.h"
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#include "i18n/scripting/JSInterface_L10n.h"
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#include "lib/svn_revision.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/utf8.h"
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#include "lobby/scripting/JSInterface_Lobby.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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#include "network/scripting/JSInterface_Network.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/Errors.h"
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#include "ps/GUID.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Atlas.h"
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#include "ps/Globals.h" // g_frequencyFilter
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#include "ps/Hotkey.h"
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#include "ps/ProfileViewer.h"
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#include "ps/Profile.h"
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#include "ps/UserReport.h"
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#include "ps/scripting/JSInterface_ConfigDB.h"
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#include "ps/scripting/JSInterface_Console.h"
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#include "ps/scripting/JSInterface_Game.h"
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#include "ps/scripting/JSInterface_Mod.h"
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#include "ps/scripting/JSInterface_SavedGame.h"
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/scripting/JSInterface_VisualReplay.h"
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#include "renderer/scripting/JSInterface_Renderer.h"
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#include "simulation2/scripting/JSInterface_Simulation.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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/*
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* This file defines a set of functions that are available to GUI scripts, to allow
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* interaction with the rest of the engine.
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* Functions are exposed to scripts within the global object 'Engine', so
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* scripts should call "Engine.FunctionName(...)" etc.
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*/
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extern void restart_mainloop_in_atlas(); // from main.cpp
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extern void EndGame();
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extern void kill_mainloop();
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namespace {
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void OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& url)
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{
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sys_open_url(url);
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}
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std::wstring GetMatchID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return ps_generate_guid().FromUTF8();
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}
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void RestartInAtlas(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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restart_mainloop_in_atlas();
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}
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bool AtlasIsAvailable(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return ATLAS_IsAvailable();
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}
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bool IsAtlasRunning(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_AtlasGameLoop && g_AtlasGameLoop->running;
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}
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JS::Value LoadMapSettings(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& pathname)
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{
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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CMapSummaryReader reader;
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if (reader.LoadMap(pathname) != PSRETURN_OK)
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return JS::UndefinedValue();
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JS::RootedValue settings(cx);
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reader.GetMapSettings(*(pCxPrivate->pScriptInterface), &settings);
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return settings;
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}
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bool HotkeyIsPressed_(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& hotkeyName)
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{
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return HotkeyIsPressed(hotkeyName);
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}
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void DisplayErrorDialog(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& msg)
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{
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debug_DisplayError(msg.c_str(), DE_NO_DEBUG_INFO, NULL, NULL, NULL, 0, NULL, NULL);
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}
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JS::Value GetProfilerState(ScriptInterface::CxPrivate* pCxPrivate)
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{
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return g_ProfileViewer.SaveToJS(*(pCxPrivate->pScriptInterface));
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}
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bool IsUserReportEnabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_UserReporter.IsReportingEnabled();
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}
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void SetUserReportEnabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
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{
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g_UserReporter.SetReportingEnabled(enabled);
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}
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std::string GetUserReportStatus(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_UserReporter.GetStatus();
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}
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void SubmitUserReport(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& type, int version, const std::wstring& data)
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{
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g_UserReporter.SubmitReport(type.c_str(), version, utf8_from_wstring(data));
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}
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// Deliberately cause the game to crash.
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// Currently implemented via access violation (read of address 0).
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// Useful for testing the crashlog/stack trace code.
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int Crash(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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debug_printf("Crashing at user's request.\n");
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return *(volatile int*)0;
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}
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void DebugWarn(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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debug_warn(L"Warning at user's request.");
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}
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// Force a JS garbage collection cycle to take place immediately.
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// Writes an indication of how long this took to the console.
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void ForceGC(ScriptInterface::CxPrivate* pCxPrivate)
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{
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double time = timer_Time();
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JS_GC(pCxPrivate->pScriptInterface->GetJSRuntime());
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time = timer_Time() - time;
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g_Console->InsertMessage(fmt::sprintf("Garbage collection completed in: %f", time));
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}
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void Script_EndGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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EndGame();
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}
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CStrW GetSystemUsername(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return sys_get_user_name();
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}
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// Cause the game to exit gracefully.
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// params:
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// returns:
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// notes:
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// - Exit happens after the current main loop iteration ends
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// (since this only sets a flag telling it to end)
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void ExitProgram(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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kill_mainloop();
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}
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// - This value is recalculated once a frame. We take special care to
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// filter it, so it is both accurate and free of jitter.
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int GetFps(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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int freq = 0;
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if (g_frequencyFilter)
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freq = g_frequencyFilter->StableFrequency();
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return freq;
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}
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// Return the date/time at which the current executable was compiled.
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// params: mode OR an integer specifying
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// what to display: -1 for "date time (svn revision)", 0 for date, 1 for time, 2 for svn revision
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// returns: string with the requested timestamp info
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// notes:
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// - Displayed on main menu screen; tells non-programmers which auto-build
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// they are running. Could also be determined via .EXE file properties,
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// but that's a bit more trouble.
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// - To be exact, the date/time returned is when scriptglue.cpp was
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// last compiled, but the auto-build does full rebuilds.
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// - svn revision is generated by calling svnversion and cached in
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// lib/svn_revision.cpp. it is useful to know when attempting to
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// reproduce bugs (the main EXE and PDB should be temporarily reverted to
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// that revision so that they match user-submitted crashdumps).
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std::wstring GetBuildTimestamp(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int mode)
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{
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char buf[200];
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if (mode == -1) // Date, time and revision.
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{
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UDate dateTime = g_L10n.ParseDateTime(__DATE__ " " __TIME__, "MMM d yyyy HH:mm:ss", Locale::getUS());
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std::string dateTimeString = g_L10n.LocalizeDateTime(dateTime, L10n::DateTime, SimpleDateFormat::DATE_TIME);
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char svnRevision[32];
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sprintf_s(svnRevision, ARRAY_SIZE(svnRevision), "%ls", svn_revision);
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if (strcmp(svnRevision, "custom build") == 0)
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{
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// Translation: First item is a date and time, item between parenthesis is the Subversion revision number of the current build.
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sprintf_s(buf, ARRAY_SIZE(buf), g_L10n.Translate("%s (custom build)").c_str(), dateTimeString.c_str());
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}
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else
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{
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// Translation: First item is a date and time, item between parenthesis is the Subversion revision number of the current build.
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// dennis-ignore: *
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sprintf_s(buf, ARRAY_SIZE(buf), g_L10n.Translate("%s (%ls)").c_str(), dateTimeString.c_str(), svn_revision);
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}
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}
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else if (mode == 0) // Date.
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{
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UDate dateTime = g_L10n.ParseDateTime(__DATE__, "MMM d yyyy", Locale::getUS());
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std::string dateTimeString = g_L10n.LocalizeDateTime(dateTime, L10n::Date, SimpleDateFormat::MEDIUM);
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sprintf_s(buf, ARRAY_SIZE(buf), "%s", dateTimeString.c_str());
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}
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else if (mode == 1) // Time.
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{
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UDate dateTime = g_L10n.ParseDateTime(__TIME__, "HH:mm:ss", Locale::getUS());
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std::string dateTimeString = g_L10n.LocalizeDateTime(dateTime, L10n::Time, SimpleDateFormat::MEDIUM);
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sprintf_s(buf, ARRAY_SIZE(buf), "%s", dateTimeString.c_str());
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}
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else if (mode == 2) // Revision.
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{
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char svnRevision[32];
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sprintf_s(svnRevision, ARRAY_SIZE(svnRevision), "%ls", svn_revision);
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if (strcmp(svnRevision, "custom build") == 0)
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{
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sprintf_s(buf, ARRAY_SIZE(buf), "%s", g_L10n.Translate("custom build").c_str());
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}
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else
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{
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sprintf_s(buf, ARRAY_SIZE(buf), "%ls", svn_revision);
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}
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}
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return wstring_from_utf8(buf);
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}
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int GetTextWidth(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const CStr& fontName, const CStrW& text)
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{
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int width = 0;
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int height = 0;
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CStrIntern _fontName(fontName);
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CFontMetrics fontMetrics(_fontName);
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fontMetrics.CalculateStringSize(text.c_str(), width, height);
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return width;
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}
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/**
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* Microseconds since the epoch.
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*/
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double GetMicroseconds(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return JS_Now();
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}
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} // namespace
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void GuiScriptingInit(ScriptInterface& scriptInterface)
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{
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JSI_IGUIObject::init(scriptInterface);
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JSI_GUITypes::init(scriptInterface);
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JSI_GameView::RegisterScriptFunctions(scriptInterface);
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JSI_Renderer::RegisterScriptFunctions(scriptInterface);
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JSI_Console::RegisterScriptFunctions(scriptInterface);
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JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
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JSI_Game::RegisterScriptFunctions(scriptInterface);
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JSI_GUIManager::RegisterScriptFunctions(scriptInterface);
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JSI_Mod::RegisterScriptFunctions(scriptInterface);
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JSI_Network::RegisterScriptFunctions(scriptInterface);
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JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_Simulation::RegisterScriptFunctions(scriptInterface);
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JSI_L10n::RegisterScriptFunctions(scriptInterface);
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JSI_Lobby::RegisterScriptFunctions(scriptInterface);
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JSI_VFS::RegisterScriptFunctions(scriptInterface);
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JSI_VisualReplay::RegisterScriptFunctions(scriptInterface);
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scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame");
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scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
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scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
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scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");
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scriptInterface.RegisterFunction<bool, &AtlasIsAvailable>("AtlasIsAvailable");
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scriptInterface.RegisterFunction<bool, &IsAtlasRunning>("IsAtlasRunning");
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scriptInterface.RegisterFunction<JS::Value, VfsPath, &LoadMapSettings>("LoadMapSettings");
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scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
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scriptInterface.RegisterFunction<void, std::wstring, &DisplayErrorDialog>("DisplayErrorDialog");
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scriptInterface.RegisterFunction<JS::Value, &GetProfilerState>("GetProfilerState");
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scriptInterface.RegisterFunction<void, &ExitProgram>("Exit");
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scriptInterface.RegisterFunction<int, &GetFps>("GetFPS");
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scriptInterface.RegisterFunction<std::wstring, int, &GetBuildTimestamp>("GetBuildTimestamp");
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scriptInterface.RegisterFunction<int, CStr, CStrW, &GetTextWidth>("GetTextWidth");
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// User report functions
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scriptInterface.RegisterFunction<bool, &IsUserReportEnabled>("IsUserReportEnabled");
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scriptInterface.RegisterFunction<void, bool, &SetUserReportEnabled>("SetUserReportEnabled");
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scriptInterface.RegisterFunction<std::string, &GetUserReportStatus>("GetUserReportStatus");
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scriptInterface.RegisterFunction<void, std::string, int, std::wstring, &SubmitUserReport>("SubmitUserReport");
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// Development/debugging functions
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scriptInterface.RegisterFunction<double, &GetMicroseconds>("GetMicroseconds");
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scriptInterface.RegisterFunction<int, &Crash>("Crash");
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scriptInterface.RegisterFunction<void, &DebugWarn>("DebugWarn");
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scriptInterface.RegisterFunction<void, &ForceGC>("ForceGC");
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scriptInterface.RegisterFunction<CStrW, &GetSystemUsername>("GetSystemUsername");
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}
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