mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-19 23:03:56 -07:00
As 0 A.D. supports full unicode now and Vietnamese language coverage is at a good level, let's include Vietnamese as supported language.
49 lines
1.4 KiB
Bash
Executable file
49 lines
1.4 KiB
Bash
Executable file
#!/bin/sh
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set -e
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die()
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{
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echo ERROR: "$*"
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exit 1
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}
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# Build the mod .zip using the pyrogenesis executable.
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# This must be run from the trunk of a nightly build (containing all translations and SPIR-V shaders)
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echo "Building archives"
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echo "Filtering languages"
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# Included languages
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# Note: Needs to be edited manually at each release.
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# Keep in sync with the installer languages in 0ad.nsi.
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LANGS="ast ca cs de el en_GB es eu fi fr gl hu id it ja ko nl pl pt_BR pt_PT ru sk sv tr uk vi zh zh_TW"
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# shellcheck disable=SC2086
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REGEX=$(printf "\|%s" ${LANGS} | cut -c 2-)
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REGEX=".*/\(${REGEX}\)\.[-A-Za-z0-9_.]\+\.po"
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find binaries/ -name "*.po" | grep -v "$REGEX" | xargs rm -fv || die "Error filtering languages."
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# Build archive(s) - don't archive the _test.* mods
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cd binaries/data/mods || die
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archives=""
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ONLY_MOD="${ONLY_MOD:=false}"
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if [ "${ONLY_MOD}" = true ]; then
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archives="mod"
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else
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for modname in [a-zA-Z0-9]*; do
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archives="${archives} ${modname}"
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done
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fi
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cd - || die
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for modname in $archives; do
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echo "Building archive for '${modname}'..."
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ARCHIVEBUILD_INPUT="binaries/data/mods/${modname}"
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ARCHIVEBUILD_OUTPUT="archives/${modname}"
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mkdir -p "${ARCHIVEBUILD_OUTPUT}"
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(./binaries/system/pyrogenesis -mod=mod -archivebuild="${ARCHIVEBUILD_INPUT}" -archivebuild-output="${ARCHIVEBUILD_OUTPUT}/${modname}.zip") || die "Archive build for '${modname}' failed!"
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cp "${ARCHIVEBUILD_INPUT}/mod.json" "${ARCHIVEBUILD_OUTPUT}" >/dev/null 2>&1 || true
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done
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