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Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Update premake script to include missing deps and drop various extra paths for simplification. Don't always include wx/wx.h via precompiled.h in case PCH is disabled. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_TOOLS
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#define INCLUDED_TOOLS
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommand.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h" // IWYU pragma: keep - required for POST_COMMAND
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#include <cstddef>
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#include <wx/debug.h>
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#include <wx/defs.h>
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#include <wx/object.h>
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class ScenarioEditor;
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class wxKeyEvent;
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class wxMouseEvent;
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class wxString;
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class wxToolBar;
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template <typename T> class ObservablePtr;
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class ITool : public wxObject
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{
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public:
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enum KeyEventType { KEY_DOWN, KEY_UP, KEY_CHAR };
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virtual void Init(void* initData, ScenarioEditor* scenarioEditor) = 0;
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virtual void Shutdown() = 0;
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virtual bool OnMouse(wxMouseEvent& evt) = 0; // return true if handled
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virtual bool OnKey(wxKeyEvent& evt, KeyEventType dir) = 0; // return true if handled
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virtual void OnTick(float dt) = 0; // dt in seconds
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virtual void OnCommand(const wxString& command, void* userData) = 0;
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virtual ~ITool() {};
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};
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struct ToolManagerImpl;
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class ToolManager
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{
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private: // NONCOPYABLE
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ToolManager(const ToolManager&);
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const ToolManager& operator=(const ToolManager&);
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public:
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ToolManager(ScenarioEditor* scenarioEditor);
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~ToolManager();
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ObservablePtr<ITool>& GetCurrentTool();
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wxString GetCurrentToolName();
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void SetCurrentTool(const wxString& name, void* initData = NULL);
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private:
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ToolManagerImpl* m;
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ScenarioEditor* m_ScenarioEditor;
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};
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class ToolButton;
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extern void RegisterToolButton(ToolButton* button, const wxString& toolName);
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extern void RegisterToolBarButton(wxToolBar* toolbar, int buttonId, const wxString& toolName);
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//////////////////////////////////////////////////////////////////////////
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namespace AtlasMessage { struct mWorldCommand; }
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class WorldCommand : public AtlasWindowCommand
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{
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DECLARE_CLASS(WorldCommand);
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bool m_AlreadyDone;
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public:
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WorldCommand(AtlasMessage::mWorldCommand* command);
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~WorldCommand();
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bool Do();
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bool Undo();
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bool Merge(AtlasWindowCommand* previousCommand);
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private:
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AtlasMessage::mWorldCommand* m_Command;
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};
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#define POST_COMMAND(type, data) ScenarioEditor::GetCommandProc().Submit(new WorldCommand(new AtlasMessage::m##type(AtlasMessage::d##type data)))
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//////////////////////////////////////////////////////////////////////////
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#define SET_STATE(s) obj->SetState(&obj->s)
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template <typename T>
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class StateDrivenTool : public ITool
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{
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public:
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StateDrivenTool()
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: m_CurrentState(&Disabled), m_ScenarioEditor(NULL)
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{
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}
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virtual void Init(void* WXUNUSED(initData), ScenarioEditor* scenarioEditor)
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{
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m_ScenarioEditor = scenarioEditor;
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}
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virtual void Shutdown()
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{
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// This can't be done in the destructor, because ~StateDrivenTool
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// is not called until after the subclass has been destroyed and its
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// vtable (containing OnDisable) has been removed.
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SetState(&Disabled);
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}
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protected:
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// Called when the tool is enabled/disabled; always called in zero or
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// more enable-->disable pairs per object instance.
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virtual void OnEnable() {}
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virtual void OnDisable() {}
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struct State
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{
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virtual ~State() {}
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virtual void OnEnter(T* WXUNUSED(obj)) {}
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virtual void OnLeave(T* WXUNUSED(obj)) {}
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virtual void OnTick (T* WXUNUSED(obj), float WXUNUSED(dt)) {}
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// Should return true if the event has been handled (else the event will
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// be passed to a lower-priority level)
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virtual bool OnMouse(T* WXUNUSED(obj), wxMouseEvent& WXUNUSED(evt)) { return false; }
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virtual bool OnKey(T* WXUNUSED(obj), wxKeyEvent& WXUNUSED(evt), KeyEventType WXUNUSED(type)) { return false; }
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};
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struct sDisabled : public State
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{
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void OnEnter(T* obj) { obj->OnDisable(); }
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void OnLeave(T* obj) { obj->OnEnable(); }
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}
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Disabled;
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void SetState(State* state)
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{
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m_CurrentState->OnLeave(static_cast<T*>(this));
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// this cast is safe as long as the class is used as in
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// "class Something : public StateDrivenTool<Something> { ... }"
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m_CurrentState = state;
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m_CurrentState->OnEnter(static_cast<T*>(this));
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}
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ScenarioEditor& GetScenarioEditor() { wxASSERT(m_ScenarioEditor); return *m_ScenarioEditor; }
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private:
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State* m_CurrentState;
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ScenarioEditor* m_ScenarioEditor; // not NULL, except before Init has been called
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virtual bool OnMouse(wxMouseEvent& evt)
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{
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return m_CurrentState->OnMouse(static_cast<T*>(this), evt);
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}
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virtual bool OnKey(wxKeyEvent& evt, KeyEventType dir)
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{
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return m_CurrentState->OnKey(static_cast<T*>(this), evt, dir);
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}
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virtual void OnTick(float dt)
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{
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m_CurrentState->OnTick(static_cast<T*>(this), dt);
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}
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virtual void OnCommand(const wxString& WXUNUSED(command), void* WXUNUSED(userData))
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{
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}
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};
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#endif // INCLUDED_TOOLS
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