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Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Define ATLASDLLIMPEXP in a regular header instead of a PCH header and dedupe its definition. wxWidgets uses WX_ATTRIBUTE_PRINTF this days, so remove the workaround for ATTRIBUTE_PRINTF. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SIDEBAR
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#define INCLUDED_SIDEBAR
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#include <wx/panel.h>
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class ScenarioEditor;
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class wxSizer;
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class wxWindow;
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class Sidebar : public wxPanel
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{
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public:
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Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer);
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void OnSwitchAway();
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void OnSwitchTo();
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wxWindow* GetBottomBar() { return m_BottomBar; }
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virtual void OnMapReload() {}
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virtual void OnShutdown() {}
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protected:
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ScenarioEditor& m_ScenarioEditor;
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wxSizer* m_MainSizer; // vertical box sizer, used by most sidebars
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wxWindow* m_BottomBar; // window that goes at the bottom of the screen; may be NULL
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virtual void OnFirstDisplay() {}
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// should be overridden when sidebars need to do expensive construction,
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// so it can be delayed until it is required;
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private:
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bool m_AlreadyDisplayed;
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};
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#endif // INCLUDED_SIDEBAR
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