0ad/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
Ralph Sennhauser e22c5bd05e
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Update premake script to include missing deps and drop various extra
paths for simplification.

Don't always include wx/wx.h via precompiled.h in case PCH is disabled.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-21 14:18:38 +02:00

123 lines
3.6 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCENARIOEDITOR
#define INCLUDED_SCENARIOEDITOR
#include "tools/atlas/AtlasObject/AtlasObject.h"
#include "tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h"
#include "tools/atlas/AtlasUI/General/Observable.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
#include <map>
#include <vector>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/frame.h>
#include <wx/icon.h>
#include <wx/string.h>
#include <wx/timer.h>
class AtlasWindowCommandProc;
class wxWindow;
class ScenarioEditor : public wxFrame
{
public:
ScenarioEditor(wxWindow* parent);
void OnClose(wxCloseEvent& event);
void OnTimer(wxTimerEvent& event);
void OnIdle(wxIdleEvent& event);
wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString &name);
void OnNew(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnImportHeightmap(wxCommandEvent& event);
void OnMRUFile(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnCopy(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnWireframe(wxCommandEvent& event);
void OnMessageTrace(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnMediaPlayer(wxCommandEvent& event);
void OnJavaScript(wxCommandEvent& event);
void OnCameraReset(wxCommandEvent& event);
void OnDumpState(wxCommandEvent& event);
void OnSelectedObjectsChange(const std::vector<AtlasMessage::ObjectID>& selectedObjects);
void OnHelp(wxCommandEvent& event);
void OnMenuOpen(wxMenuEvent& event);
bool OpenFile(const wxString& name, const wxString& filename);
void NotifyOnMapReload();
static AtlasWindowCommandProc& GetCommandProc();
static float GetSpeedModifier();
Observable<ObjectSettings>& GetObjectSettings() { return m_ObjectSettings; }
Observable<AtObj>& GetMapSettings() { return m_MapSettings; }
ToolManager& GetToolManager() { return m_ToolManager; }
void SelectPage(const wxString& classname) { m_SectionLayout.SelectPage(classname); }
bool DiscardChangesDialog();
private:
ToolManager m_ToolManager;
wxTimer m_Timer;
wxTimer m_RenderTimer;
SectionLayout m_SectionLayout;
Observable<ObjectSettings> m_ObjectSettings;
Observable<AtObj> m_MapSettings;
void SetOpenFilename(const wxString& filename);
wxString m_OpenFilename;
FileHistory m_FileHistory;
wxIcon m_Icon;
struct HelpItem
{
wxString m_Title, m_Tooltip, m_URL;
HelpItem(const wxString& title, const wxString& tooltip, const wxString& url)
: m_Title(title), m_Tooltip(tooltip), m_URL(url)
{}
};
std::map<int, HelpItem> m_HelpData;
DECLARE_EVENT_TABLE();
};
#endif // INCLUDED_SCENARIOEDITOR