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Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Update premake script to include missing deps and drop various extra paths for simplification. Don't always include wx/wx.h via precompiled.h in case PCH is disabled. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCENARIOEDITOR
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#define INCLUDED_SCENARIOEDITOR
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h"
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
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#include <map>
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#include <vector>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/frame.h>
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#include <wx/icon.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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class AtlasWindowCommandProc;
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class wxWindow;
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class ScenarioEditor : public wxFrame
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{
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public:
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ScenarioEditor(wxWindow* parent);
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void OnClose(wxCloseEvent& event);
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void OnTimer(wxTimerEvent& event);
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void OnIdle(wxIdleEvent& event);
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wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString &name);
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void OnNew(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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void OnSave(wxCommandEvent& event);
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void OnSaveAs(wxCommandEvent& event);
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void OnImportHeightmap(wxCommandEvent& event);
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void OnMRUFile(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnUndo(wxCommandEvent& event);
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void OnRedo(wxCommandEvent& event);
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void OnCopy(wxCommandEvent& event);
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void OnPaste(wxCommandEvent& event);
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void OnWireframe(wxCommandEvent& event);
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void OnMessageTrace(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnMediaPlayer(wxCommandEvent& event);
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void OnJavaScript(wxCommandEvent& event);
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void OnCameraReset(wxCommandEvent& event);
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void OnDumpState(wxCommandEvent& event);
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void OnSelectedObjectsChange(const std::vector<AtlasMessage::ObjectID>& selectedObjects);
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void OnHelp(wxCommandEvent& event);
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void OnMenuOpen(wxMenuEvent& event);
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bool OpenFile(const wxString& name, const wxString& filename);
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void NotifyOnMapReload();
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static AtlasWindowCommandProc& GetCommandProc();
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static float GetSpeedModifier();
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Observable<ObjectSettings>& GetObjectSettings() { return m_ObjectSettings; }
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Observable<AtObj>& GetMapSettings() { return m_MapSettings; }
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ToolManager& GetToolManager() { return m_ToolManager; }
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void SelectPage(const wxString& classname) { m_SectionLayout.SelectPage(classname); }
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bool DiscardChangesDialog();
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private:
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ToolManager m_ToolManager;
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wxTimer m_Timer;
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wxTimer m_RenderTimer;
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SectionLayout m_SectionLayout;
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Observable<ObjectSettings> m_ObjectSettings;
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Observable<AtObj> m_MapSettings;
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void SetOpenFilename(const wxString& filename);
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wxString m_OpenFilename;
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FileHistory m_FileHistory;
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wxIcon m_Icon;
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struct HelpItem
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{
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wxString m_Title, m_Tooltip, m_URL;
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HelpItem(const wxString& title, const wxString& tooltip, const wxString& url)
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: m_Title(title), m_Tooltip(tooltip), m_URL(url)
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{}
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};
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std::map<int, HelpItem> m_HelpData;
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DECLARE_EVENT_TABLE();
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};
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#endif // INCLUDED_SCENARIOEDITOR
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