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Make include-what-you-use happy with some files in source/simulation2 and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_STDDESERIALIZER
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#define INCLUDED_STDDESERIALIZER
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#include "lib/code_annotation.h"
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#include "lib/types.h"
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#include "simulation2/system/Component.h"
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#include <cstddef>
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#include <iosfwd>
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#include <js/Id.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <string>
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#include <vector>
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class JSObject;
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class JSTracer;
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class ScriptInterface;
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namespace JS { template <typename T> class Heap; }
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class CStdDeserializer : public IDeserializer
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{
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NONCOPYABLE(CStdDeserializer);
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public:
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CStdDeserializer(const ScriptInterface& scriptInterface, std::istream& stream);
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virtual ~CStdDeserializer();
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virtual void ScriptVal(const char* name, JS::MutableHandleValue out);
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virtual void ScriptObjectAssign(const char* name, JS::HandleValue objVal);
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virtual void ScriptString(const char* name, JS::MutableHandleString out);
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virtual std::istream& GetStream();
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virtual void RequireBytesInStream(size_t numBytes);
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static void Trace(JSTracer *trc, void *data);
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void TraceMember(JSTracer *trc);
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protected:
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virtual void Get(const char* name, u8* data, size_t len);
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private:
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JS::Value ReadScriptVal(const char* name, JS::HandleObject preexistingObject);
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void ReadStringLatin1(const char* name, std::vector<JS::Latin1Char>& str);
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void ReadStringUTF16(const char* name, std::u16string& str);
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virtual void AddScriptBackref(JS::HandleObject obj);
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virtual void GetScriptBackref(size_t tag, JS::MutableHandleObject ret);
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std::vector<JS::Heap<JSObject*> > m_ScriptBackrefs;
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JS::PropertyKey m_SerializePropId;
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JS::PropertyKey m_DeserializePropId;
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const ScriptInterface& m_ScriptInterface;
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std::istream& m_Stream;
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};
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#endif // INCLUDED_STDDESERIALIZER
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