0ad/source/simulation2/helpers/Grid.h
Ralph Sennhauser 4a14e382d5
Replace deprecated std::is_pod
std::is_pod is deprecated in C++20 and as such triggers
-Wdeprecated-declarations when built with C++20, "is_standard_layout &&
is_trivial" is the equivalent, so migrate to that.

While at it replace runtime dispatch with compile time and reduce the
required trait for memcpy to what is really needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-12 20:45:15 +02:00

412 lines
8.9 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GRID
#define INCLUDED_GRID
#include "lib/code_annotation.h"
#include "lib/code_generation.h"
#include "lib/debug.h"
#include "lib/types.h"
#include "simulation2/serialization/SerializeTemplates.h"
#include "simulation2/system/Component.h"
#include <algorithm>
#include <cstring>
#include <new>
#include <type_traits>
#include <utility>
#ifdef NDEBUG
#define GRID_BOUNDS_DEBUG 0
#else
#define GRID_BOUNDS_DEBUG 1
#endif
/**
* Basic 2D array, intended for storing tile data, plus support for lazy updates
* by ICmpObstructionManager.
* @c T must be a POD type that can be initialised with 0s.
*/
template<typename T>
class Grid
{
friend struct SerializeHelper<Grid<T>>;
public:
Grid() : m_W(0), m_H(0), m_Data(NULL)
{
}
Grid(u16 w, u16 h) : m_W(w), m_H(h), m_Data(NULL)
{
resize(w, h);
}
Grid(const Grid& g) : m_W(0), m_H(0), m_Data(NULL)
{
*this = g;
}
using value_type = T;
public:
// Ensure that o and this are the same size before calling.
Grid& operator=(const Grid& g)
{
if (this == &g)
return *this;
if (m_W == g.m_W && m_H == g.m_H)
{
if constexpr (std::is_trivially_copyable_v<T>)
memcpy(m_Data, g.m_Data, m_W*m_H*sizeof(T));
else
std::copy(g.m_Data, g.m_Data + m_H*m_W, &m_Data[0]);
return *this;
}
m_W = g.m_W;
m_H = g.m_H;
SAFE_ARRAY_DELETE(m_Data);
if (g.m_Data)
{
m_Data = new T[m_W * m_H];
if constexpr (std::is_trivially_copyable_v<T>)
memcpy(m_Data, g.m_Data, m_W*m_H*sizeof(T));
else
std::copy(g.m_Data, g.m_Data + m_H*m_W, &m_Data[0]);
}
return *this;
}
void swap(Grid& g)
{
std::swap(m_Data, g.m_Data);
std::swap(m_H, g.m_H);
std::swap(m_W, g.m_W);
}
~Grid()
{
SAFE_ARRAY_DELETE(m_Data);
}
// Ensure that o and this are the same size before calling.
bool operator==(const Grid& g) const
{
if (!compare_sizes(&g))
return false;
if constexpr (std::is_standard_layout_v<T> && std::is_trivial_v<T>)
return memcmp(m_Data, g.m_Data, m_W*m_H*sizeof(T)) == 0;
else
return std::equal(&m_Data[0], &m_Data[m_W*m_H], g.m_Data);
}
bool operator!=(const Grid& g) const { return !(*this==g); }
bool blank() const
{
return m_W == 0 && m_H == 0;
}
u16 width() const { return m_W; };
u16 height() const { return m_H; };
bool any_set_in_square(int i0, int j0, int i1, int j1) const
{
if constexpr (std::is_standard_layout_v<T> && std::is_trivial_v<T>)
{
#if GRID_BOUNDS_DEBUG
ENSURE(i0 >= 0 && j0 >= 0 && i1 <= m_W && j1 <= m_H);
#endif
for (int j = j0; j < j1; ++j)
{
int sum = 0;
for (int i = i0; i < i1; ++i)
sum += m_Data[j*m_W + i];
if (sum > 0)
return true;
}
return false;
}
else
{
static_assert(!std::is_same<T, T>::value, "Not implemented.");
return false; // Fix warnings.
}
}
// Reset the data to its default-constructed value (usually 0), not changing size.
void reset()
{
if (m_Data) {
if constexpr (std::is_standard_layout_v<T> && std::is_trivial_v<T>)
memset(m_Data, 0, m_W*m_H*sizeof(T));
else
std::fill(&m_Data[0], &m_Data[m_H*m_W], T{});
}
}
// Clear the grid setting the size to 0 and freeing any data.
void clear()
{
resize(0, 0);
}
void resize(u16 w, u16 h)
{
SAFE_ARRAY_DELETE(m_Data);
m_W = w;
m_H = h;
if (!m_W && !m_H)
return;
m_Data = new T[m_W * m_H];
ENSURE(m_Data);
reset();
}
// Add two grids of the same size
void add(const Grid& g)
{
#if GRID_BOUNDS_DEBUG
ENSURE(g.m_W == m_W && g.m_H == m_H);
#endif
for (int i=0; i < m_H*m_W; ++i)
m_Data[i] += g.m_Data[i];
}
void bitwise_or(const Grid& g)
{
if (this == &g)
return;
#if GRID_BOUNDS_DEBUG
ENSURE(g.m_W == m_W && g.m_H == m_H);
#endif
for (int i = 0; i < m_H*m_W; ++i)
m_Data[i] |= g.m_Data[i];
}
void set(int i, int j, const T& value)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
m_Data[j*m_W + i] = value;
}
T& operator[](std::pair<u16, u16> coords) { return get(coords.first, coords.second); }
T& get(std::pair<u16, u16> coords) { return get(coords.first, coords.second); }
T& operator[](std::pair<u16, u16> coords) const { return get(coords.first, coords.second); }
T& get(std::pair<u16, u16> coords) const { return get(coords.first, coords.second); }
T& get(int i, int j)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
return m_Data[j*m_W + i];
}
T& get(int i, int j) const
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
return m_Data[j*m_W + i];
}
template<typename U>
bool compare_sizes(const Grid<U>* g) const
{
return g && m_W == g->m_W && m_H == g->m_H;
}
u16 m_W, m_H;
T* m_Data;
};
/**
* Serialize a grid, applying a simple RLE compression that is assumed efficient.
*/
template<typename T>
struct SerializeHelper<Grid<T>>
{
void operator()(ISerializer& serialize, const char* name, Grid<T>& value)
{
size_t len = value.m_H * value.m_W;
serialize.NumberU16_Unbounded("width", value.m_W);
serialize.NumberU16_Unbounded("height", value.m_H);
if (len == 0)
return;
u32 count = 1;
T prevVal = value.m_Data[0];
for (size_t i = 1; i < len; ++i)
{
if (prevVal == value.m_Data[i])
{
count++;
continue;
}
serialize.NumberU32_Unbounded("#", count);
Serializer(serialize, name, prevVal);
count = 1;
prevVal = value.m_Data[i];
}
serialize.NumberU32_Unbounded("#", count);
Serializer(serialize, name, prevVal);
}
void operator()(IDeserializer& deserialize, const char* name, Grid<T>& value)
{
u16 w, h;
deserialize.NumberU16_Unbounded("width", w);
deserialize.NumberU16_Unbounded("height", h);
u32 len = h * w;
value.resize(w, h);
for (size_t i = 0; i < len;)
{
u32 count;
deserialize.NumberU32_Unbounded("#", count);
T el;
Serializer(deserialize, name, el);
std::fill(&value.m_Data[i], &value.m_Data[i+count], el);
i += count;
}
}
};
/**
* Similar to Grid, except optimised for sparse usage (the grid is subdivided into
* buckets whose contents are only initialised on demand, to save on memset cost).
*/
template<typename T>
class SparseGrid
{
NONCOPYABLE(SparseGrid);
enum { BucketBits = 4, BucketSize = 1 << BucketBits };
T* GetBucket(int i, int j)
{
size_t b = (j >> BucketBits) * m_BW + (i >> BucketBits);
if (!m_Data[b])
{
m_Data[b] = new T[BucketSize*BucketSize]();
}
return m_Data[b];
}
public:
SparseGrid(u16 w, u16 h) : m_W(w), m_H(h), m_DirtyID(0)
{
ENSURE(m_W && m_H);
m_BW = (u16)((m_W + BucketSize-1) >> BucketBits);
m_BH = (u16)((m_H + BucketSize-1) >> BucketBits);
m_Data = new T*[m_BW*m_BH]();
}
~SparseGrid()
{
reset();
SAFE_ARRAY_DELETE(m_Data);
}
void reset()
{
for (size_t i = 0; i < (size_t)(m_BW*m_BH); ++i)
SAFE_ARRAY_DELETE(m_Data[i]);
// Reset m_Data by value-constructing in place with placement new.
m_Data = new (m_Data) T*[m_BW*m_BH]();
}
void set(int i, int j, const T& value)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
GetBucket(i, j)[(j % BucketSize)*BucketSize + (i % BucketSize)] = value;
}
T& get(int i, int j)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
return GetBucket(i, j)[(j % BucketSize)*BucketSize + (i % BucketSize)];
}
u16 m_W, m_H;
u16 m_BW, m_BH;
T** m_Data;
size_t m_DirtyID; // if this is < the id maintained by ICmpObstructionManager then it needs to be updated
};
/**
* Structure holding grid dirtiness informations, for clever updates.
*/
struct GridUpdateInformation
{
bool dirty;
bool globallyDirty;
Grid<u8> dirtinessGrid;
/**
* Update the information with additionnal needed updates, then erase the source of additions.
* This can usually be optimized through a careful memory management.
*/
void MergeAndClear(GridUpdateInformation& b)
{
ENSURE(dirtinessGrid.compare_sizes(&b.dirtinessGrid));
bool wasDirty = dirty;
dirty |= b.dirty;
globallyDirty |= b.globallyDirty;
// If the current grid is useless, swap it
if (!wasDirty)
dirtinessGrid.swap(b.dirtinessGrid);
// If the new grid isn't used, don't bother updating it
else if (dirty && !globallyDirty)
dirtinessGrid.bitwise_or(b.dirtinessGrid);
b.Clean();
}
/**
* Mark everything as clean
*/
void Clean()
{
dirty = false;
globallyDirty = false;
dirtinessGrid.reset();
}
};
#endif // INCLUDED_GRID