0ad/source/ps/tests/test_Loader.h
phosit 5586802b86
Use a coroutine for Loader tasks
Some tasks are invoked multiple times. Normally those tasks are broken
up inside a loop and had to be continued there. With coroutines that is
easier as it's possible to suspend inside a loop.

Coroutines which are lambdas should not capture anythig as the lifetime
of the captured values might end before the coroutine completes. For
that purpose `std::bind_front` is used.
2025-12-21 15:51:46 +01:00

104 lines
2.3 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "ps/Loader.h"
class TestLoader : public CxxTest::TestSuite
{
public:
void test_PausedYield()
{
int position{0};
PS::Loader::Task task{[](int& p) -> PS::Loader::Task
{
p = 1;
co_yield 50;
p = 2;
co_return 0;
}(position)};
TS_ASSERT_EQUALS(task.GetProgress(), 0);
TS_ASSERT(!task.IsDone());
TS_ASSERT_EQUALS(position, 0);
task.Step(-1);
TS_ASSERT_EQUALS(task.GetProgress(), 50);
TS_ASSERT(!task.IsDone());
TS_ASSERT_EQUALS(position, 1);
task.Step(-1);
TS_ASSERT_EQUALS(task.GetProgress(), 50);
TS_ASSERT(task.IsDone());
TS_ASSERT_EQUALS(position, 2);
}
void test_UnpausedYield()
{
int position{0};
PS::Loader::Task task{[](int& p) -> PS::Loader::Task
{
p = 1;
co_yield 50;
p = 2;
co_return 0;
}(position)};
TS_ASSERT_EQUALS(task.GetProgress(), 0);
TS_ASSERT(!task.IsDone());
TS_ASSERT_EQUALS(position, 0);
task.Step(10);
TS_ASSERT_EQUALS(task.GetProgress(), 50);
TS_ASSERT(task.IsDone());
TS_ASSERT_EQUALS(position, 2);
}
void test_ForceAwait()
{
int position{0};
PS::Loader::Task task{[](int& p) -> PS::Loader::Task
{
p = 1;
co_yield 50;
p = 2;
co_await std::suspend_always{};
p = 3;
co_return 0;
}(position)};
TS_ASSERT_EQUALS(task.GetProgress(), 0);
TS_ASSERT(!task.IsDone());
TS_ASSERT_EQUALS(position, 0);
task.Step(10);
TS_ASSERT_EQUALS(task.GetProgress(), 50);
TS_ASSERT(!task.IsDone());
TS_ASSERT_EQUALS(position, 2);
task.Step(-1);
TS_ASSERT_EQUALS(task.GetProgress(), 50);
TS_ASSERT(task.IsDone());
TS_ASSERT_EQUALS(position, 3);
}
};