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Make include-what-you-use happy with some files in source/lib and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "precompiled.h"
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#include "lib/sysdep/numa.h"
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#include "lib/bits.h"
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#include "lib/debug.h"
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#include "lib/sysdep/os_cpu.h"
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#include <cstddef>
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#include <cstdint>
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size_t numa_NumNodes()
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{
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return 1;
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}
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size_t numa_NodeFromProcessor(size_t /*processor*/)
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{
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return 0;
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}
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uintptr_t numa_ProcessorMaskFromNode(size_t node)
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{
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ENSURE(node == 0);
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return bit_mask<uintptr_t>(os_cpu_NumProcessors());
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}
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size_t numa_AvailableMemory(size_t node)
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{
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ENSURE(node == 0);
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return os_cpu_MemoryAvailable();
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}
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double numa_Factor()
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{
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return 1.0;
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}
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bool numa_IsMemoryInterleaved()
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{
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return false;
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}
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