0ad/source/lib/sysdep/arch/aarch64/aarch64.cpp

61 lines
1.8 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* routines specific to AArch64
*/
#include "precompiled.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/os.h"
#if OS_MACOSX
#include <cstdlib>
#include <cstddef>
#include <sys/sysctl.h>
#endif
const char* cpu_IdentifierString()
{
#if OS_MACOSX
size_t bufferSize = 0;
if (sysctlbyname("machdep.cpu.brand_string", nullptr, &bufferSize, nullptr, 0) != 0) {
return "unknown";
}
char* result = static_cast<char*>(malloc(bufferSize));
if (!result) {
return "unknown";
}
if (sysctlbyname("machdep.cpu.brand_string", result, &bufferSize, nullptr, 0) != 0) {
free(result);
return "unknown";
}
return result;
#else
return "unknown"; // TODO
#endif
}