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Make include-what-you-use happy with some files in source/lib and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
238 lines
8.3 KiB
C++
238 lines
8.3 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Virtual File System API - allows transparent access to files in
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* archives, modding via multiple mount points and hotloading.
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*/
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#ifndef INCLUDED_VFS
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#define INCLUDED_VFS
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#include "lib/file/file_system.h" // CFileInfo
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/os_path.h"
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#include "lib/status.h"
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#include "lib/types.h"
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#include <cstddef>
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#include <limits>
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#include <memory>
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#include <string>
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constexpr size_t VFS_MIN_PRIORITY = 0;
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constexpr size_t VFS_MAX_PRIORITY = std::numeric_limits<size_t>::max();
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namespace ERR
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{
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const Status VFS_DIR_NOT_FOUND = -110100;
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const Status VFS_FILE_NOT_FOUND = -110101;
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const Status VFS_ALREADY_MOUNTED = -110102;
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}
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// (recursive mounting and mounting archives are no longer optional since they don't hurt)
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enum VfsMountFlags
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{
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/**
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* all real directories mounted during this operation will be watched
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* for changes. this flag is provided to avoid watches in output-only
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* directories, e.g. screenshots/ (only causes unnecessary overhead).
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**/
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VFS_MOUNT_WATCH = 1,
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/**
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* anything mounted from here should be included when building archives.
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**/
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VFS_MOUNT_ARCHIVABLE = 2,
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/**
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* return ERR::VFS_DIR_NOT_FOUND if the given real path doesn't exist.
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* (the default behavior is to create all real directories in the path)
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**/
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VFS_MOUNT_MUST_EXIST = 4,
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/**
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* keep the files named "*.DELETED" visible in the VFS directories.
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* the standard behavior of hiding the file with the same name minus the
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* ".DELETED" suffix will still apply.
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* (the default behavior is to hide both the suffixed and unsuffixed files)
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**/
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VFS_MOUNT_KEEP_DELETED = 8
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};
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// (member functions are thread-safe after the instance has been
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// constructed - each acquires a mutex.)
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struct IVFS
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{
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virtual ~IVFS() {}
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/**
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* mount a directory into the VFS.
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*
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* @param mountPoint (will be created if it does not already exist)
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* @param path real directory path
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* @param flags
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* @param priority
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* @return Status.
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*
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* if files are encountered that already exist in the VFS (sub)directories,
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* the most recent / highest priority/precedence version is preferred.
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*
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* Note that the 'real directory' associated with a VFS Path
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* will be relative to the highest priority subdirectory in the path,
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* and that in case of equal priority, the order is _undefined_,
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* and will depend on the exact order of populate() calls.
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*
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* if files with archive extensions are seen, their contents are added
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* as well.
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**/
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virtual Status Mount(const VfsPath& mountPoint, const OsPath& path, size_t flags = 0, size_t priority = 0) = 0;
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/**
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* Retrieve information about a file (similar to POSIX stat).
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*
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* @param pathname
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* @param pfileInfo receives information about the file. Passing NULL
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* suppresses warnings if the file doesn't exist.
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*
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* @return Status.
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**/
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virtual Status GetFileInfo(const VfsPath& pathname, CFileInfo* pfileInfo) const = 0;
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/**
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* Retrieve mount priority for a file.
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*
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* @param pathname
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* @param ppriority receives priority value, if the file can be found.
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*
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* @return Status.
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**/
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virtual Status GetFilePriority(const VfsPath& pathname, size_t* ppriority) const = 0;
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/**
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* Retrieve lists of all files and subdirectories in a directory.
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*
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* @return Status.
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*
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* Rationale:
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* - this interface avoids having to lock the directory while an
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* iterator is extant.
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* - we cannot efficiently provide routines for returning files and
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* subdirectories separately due to the underlying POSIX interface.
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**/
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virtual Status GetDirectoryEntries(const VfsPath& path, CFileInfos* fileInfos, DirectoryNames* subdirectoryNames) const = 0;
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/**
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* Create a file with the given contents.
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* @param pathname
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* @param fileContents
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* @param size [bytes] of the contents, will match that of the file.
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* @return Status.
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**/
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virtual Status CreateFile(const VfsPath& pathname, const std::shared_ptr<u8>& fileContents, size_t size) = 0;
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/**
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* Read an entire file into memory.
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*
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* @param pathname
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* @param fileContents receives a smart pointer to the contents.
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* @param size receives the size [bytes] of the file contents.
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* @return Status.
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**/
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virtual Status LoadFile(const VfsPath& pathname, std::shared_ptr<u8>& fileContents, size_t& size) = 0;
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/**
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* @return a string representation of all files and directories.
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**/
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virtual std::wstring TextRepresentation() const = 0;
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/**
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* Retrieve the POSIX pathname a VFS file was loaded from.
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* This is distinct from the current 'real' path, since that depends on the parent directory's real path,
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* which may have been overwritten by a mod or another call to Mount().
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*
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* This is used by the caching to split by mod, and you also ought to call this to delete a file.
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* (note that deleting has other issues, see below).
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**/
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virtual Status GetOriginalPath(const VfsPath& filename, OsPath& loadedPathname) = 0;
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/**
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* Retrieve the real (POSIX) pathname underlying a VFS file.
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* This is useful for passing paths to external libraries.
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* Note that this returns the real path relative to the highest priority VFS subpath.
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* @param createMissingDirectories - if true, create subdirectories on the file system as required.
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* (this defaults to true because, in general, this function is then used to create new files).
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**/
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virtual Status GetRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories = true) = 0;
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/**
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* Retrieve the real (POSIX) pathname underlying a VFS directory.
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* This is useful for passing paths to external libraries.
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* Note that this returns the real path relative to the highest priority VFS subpath.
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* @param createMissingDirectories - if true, create subdirectories on the file system as required.
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* (this defaults to true because, in general, this function is then used to create new files).
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**/
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virtual Status GetDirectoryRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories = true) = 0;
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/**
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* retrieve the VFS pathname that corresponds to a real file.
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*
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* this is useful for reacting to file change notifications.
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*
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* the current implementation requires time proportional to the
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* number of directories; this could be accelerated by only checking
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* directories below a mount point with a matching real path.
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**/
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virtual Status GetVirtualPath(const OsPath& realPathname, VfsPath& pathname) = 0;
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/**
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* remove file from the virtual directory listing.
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**/
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virtual Status RemoveFile(const VfsPath& pathname) = 0;
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/**
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* request the directory be re-populated when it is next accessed.
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* useful for synchronizing with the underlying filesystem after
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* files have been created or their metadata changed.
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**/
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virtual Status RepopulateDirectory(const VfsPath& path) = 0;
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/**
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* empty the contents of the filesystem.
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* this is typically only necessary when changing the set of
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* mounted directories, e.g. when switching mods.
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* NB: open files are not affected.
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**/
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virtual void Clear() = 0;
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};
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typedef std::shared_ptr<IVFS> PIVFS;
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/**
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* create an instance of a Virtual File System.
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*
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* note: there is no limitation to a single instance, it may make sense
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* to create and destroy VFS instances during each unit test.
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**/
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PIVFS CreateVfs();
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#endif // #ifndef INCLUDED_VFS
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