0ad/source/lib/file/common/real_directory.h
2025-10-05 01:31:27 +02:00

84 lines
2.6 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INCLUDED_REAL_DIRECTORY
#define INCLUDED_REAL_DIRECTORY
#include "lib/code_annotation.h"
#include "lib/file/common/file_loader.h"
#include "lib/os_path.h"
#include "lib/status.h"
#include "lib/sysdep/dir_watch.h"
#include "lib/types.h"
#include <cstddef>
#include <memory>
class RealDirectory final : public IFileLoader
{
NONCOPYABLE(RealDirectory);
public:
RealDirectory(const OsPath& path, size_t priority, size_t flags);
size_t Priority() const
{
return m_priority;
}
size_t Flags() const
{
return m_flags;
}
// IFileLoader
size_t Precedence() const override;
wchar_t LocationCode() const override;
const OsPath& Path() const override
{
return m_path;
}
Status Load(const OsPath& name, const std::shared_ptr<u8>& buf, size_t size) const override;
Status Store(const OsPath& name, const std::shared_ptr<u8>& fileContents, size_t size);
void Watch();
private:
// note: paths are relative to the root directory, so storing the
// entire path instead of just the portion relative to the mount point
// is not all too wasteful.
const OsPath m_path;
const size_t m_priority;
const size_t m_flags;
// note: watches are needed in each directory because some APIs
// (e.g. FAM) cannot watch entire trees with one call.
PDirWatch m_watch;
};
typedef std::shared_ptr<RealDirectory> PRealDirectory;
extern PRealDirectory CreateRealSubdirectory(const PRealDirectory& realDirectory, const OsPath& subdirectoryName);
#endif // #ifndef INCLUDED_REAL_DIRECTORY