0ad/source/lib/file/archive/archive_zip.h
Ralph Sennhauser 9c7bbd531f
Fix some includes in source/lib
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-25 07:11:21 +02:00

43 lines
1.7 KiB
C

/* Copyright (C) 2025 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* archive backend for Zip files.
*/
#ifndef INCLUDED_ARCHIVE_ZIP
#define INCLUDED_ARCHIVE_ZIP
#include "lib/file/archive/archive.h"
#include "lib/os_path.h"
/**
* @return 0 if opening the archive failed (e.g. because an external program is holding on to it)
**/
PIArchiveReader CreateArchiveReader_Zip(const OsPath& archivePathname);
/**
* @return 0 if opening the archive failed (e.g. because an external program is holding on to it)
**/
PIArchiveWriter CreateArchiveWriter_Zip(const OsPath& archivePathname, bool noDeflate);
#endif // #ifndef INCLUDED_ARCHIVE_ZIP