0ad/binaries/data/mods/public/simulation/components/tests/test_ValueModificationHelper.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

41 lines
1,006 B
JavaScript

Engine.LoadHelperScript("Player.js");
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/Player.js");
Engine.LoadComponentScript("interfaces/ModifiersManager.js");
const player = 1;
const playerEnt = 10;
const ownedEnt = 60;
const techKey = "Attack/BigAttack";
const otherKey = "Other/Key";
AddMock(SYSTEM_ENTITY, IID_ModifiersManager, {
"ApplyModifiers": (key, val, ent) =>
{
if (key != techKey)
return val;
if (ent == playerEnt)
return val + 3;
if (ent == ownedEnt)
return val + 7;
return val;
}
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": () => 10
});
AddMock(playerEnt, IID_Player, {
"GetPlayerID": () => 1
});
AddMock(ownedEnt, IID_Ownership, {
"GetOwner": () => 1
});
TS_ASSERT_EQUALS(ApplyValueModificationsToEntity(otherKey, 2.0, playerEnt), 2.0);
TS_ASSERT_EQUALS(ApplyValueModificationsToEntity(techKey, 2.0, playerEnt), 5.0);
TS_ASSERT_EQUALS(ApplyValueModificationsToEntity(techKey, 2.0, ownedEnt), 9.0);