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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
41 lines
1,006 B
JavaScript
41 lines
1,006 B
JavaScript
Engine.LoadHelperScript("Player.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadComponentScript("interfaces/Player.js");
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Engine.LoadComponentScript("interfaces/ModifiersManager.js");
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const player = 1;
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const playerEnt = 10;
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const ownedEnt = 60;
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const techKey = "Attack/BigAttack";
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const otherKey = "Other/Key";
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AddMock(SYSTEM_ENTITY, IID_ModifiersManager, {
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"ApplyModifiers": (key, val, ent) =>
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{
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if (key != techKey)
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return val;
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if (ent == playerEnt)
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return val + 3;
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if (ent == ownedEnt)
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return val + 7;
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return val;
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}
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": () => 10
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});
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AddMock(playerEnt, IID_Player, {
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"GetPlayerID": () => 1
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});
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AddMock(ownedEnt, IID_Ownership, {
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"GetOwner": () => 1
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});
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TS_ASSERT_EQUALS(ApplyValueModificationsToEntity(otherKey, 2.0, playerEnt), 2.0);
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TS_ASSERT_EQUALS(ApplyValueModificationsToEntity(techKey, 2.0, playerEnt), 5.0);
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TS_ASSERT_EQUALS(ApplyValueModificationsToEntity(techKey, 2.0, ownedEnt), 9.0);
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