0ad/binaries/data/mods/public/simulation/components/tests/test_Technologies.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

126 lines
3.8 KiB
JavaScript

Resources = {
"GetCodes": () => ["food", "metal", "stone", "wood"],
"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
"BuildSchema": () =>
{
let schema = "";
for (const res of ["food", "metal"])
{
for (const subtype in ["meat", "grain"])
schema += "<value>" + res + "." + subtype + "</value>";
schema += "<value> treasure." + res + "</value>";
}
return "<choice>" + schema + "</choice>";
},
"BuildChoicesSchema": () =>
{
let schema = "";
for (const res of ["food", "metal"])
{
for (const subtype in ["meat", "grain"])
schema += "<value>" + res + "." + subtype + "</value>";
schema += "<value> treasure." + res + "</value>";
}
return "<choice>" + schema + "</choice>";
},
"GetResource": (type) =>
{
return {
"subtypes": {
"meat": "meat",
"grain": "grain"
}
};
}
};
Engine.LoadComponentScript("interfaces/EntityLimits.js");
Engine.LoadComponentScript("interfaces/Player.js");
Engine.LoadComponentScript("interfaces/Researcher.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("interfaces/TechnologyManager.js");
Engine.LoadComponentScript("interfaces/Timer.js");
Engine.LoadComponentScript("interfaces/Trigger.js");
Engine.LoadComponentScript("Player.js");
Engine.LoadComponentScript("Researcher.js");
Engine.LoadComponentScript("TechnologyManager.js");
Engine.LoadComponentScript("Timer.js");
Engine.LoadComponentScript("Trigger.js");
Engine.LoadHelperScript("Player.js");
ConstructComponent(SYSTEM_ENTITY, "Trigger");
const cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer", null);
Engine.RegisterGlobal("ApplyValueModificationsToEntity", (_, value) => typeof value === "string" ? value + " some_test": value);
const template = {
"name": "templateName"
};
Engine.RegisterGlobal("TechnologyTemplates", {
"GetAll": () => [],
"Get": (tech) =>
{
return template;
}
});
const playerID = 1;
const playerEntityID = 11;
const researcherID = 21;
let cmpTechnologyManager = ConstructComponent(playerEntityID, "TechnologyManager", null);
AddMock(researcherID, IID_Ownership, {
"GetOwner": () => playerID
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": id => playerEntityID
});
AddMock(playerEntityID, IID_Identity, {
"GetCiv": () => "gaia"
});
template.cost = {
"food": 100
};
template.researchTime = 1.5;
const cmpPlayer = ConstructComponent(playerEntityID, "Player", {
"SpyCostMultiplier": "1",
"BarterMultiplier": {
"Buy": {},
"Sell": {}
},
"Formations": { "_string": "" }
});
const spyPlayerResSub = new Spy(cmpPlayer, "TrySubtractResources");
const spyPlayerResRefund = new Spy(cmpPlayer, "RefundResources");
let cmpResearcher = ConstructComponent(researcherID, "Researcher", {
"Technologies": {
"_string": template.name
}
});
let id = cmpResearcher.QueueTechnology(template.name);
TS_ASSERT_EQUALS(spyPlayerResSub._called, 1);
TS_ASSERT(!cmpTechnologyManager.IsTechnologyResearched(template.name));
TS_ASSERT(cmpTechnologyManager.IsInProgress(template.name));
TS_ASSERT_EQUALS(cmpResearcher.Progress(id, 1000), 1000);
cmpResearcher = SerializationCycle(cmpResearcher);
cmpTechnologyManager = SerializationCycle(cmpTechnologyManager);
cmpResearcher.StopResearching(id);
TS_ASSERT(!cmpTechnologyManager.IsInProgress(template.name));
TS_ASSERT_EQUALS(spyPlayerResRefund._called, 1);
id = cmpResearcher.QueueTechnology(template.name);
TS_ASSERT_EQUALS(spyPlayerResSub._called, 2);
TS_ASSERT_EQUALS(cmpResearcher.Progress(id, 1000), 1000);
cmpResearcher = SerializationCycle(cmpResearcher);
cmpTechnologyManager = SerializationCycle(cmpTechnologyManager);
TS_ASSERT_EQUALS(cmpResearcher.Progress(id, 1000), 500);
TS_ASSERT(cmpTechnologyManager.IsTechnologyResearched(template.name));
TS_ASSERT_EQUALS(spyPlayerResRefund._called, 1);