mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 13:53:57 -07:00
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
185 lines
7.6 KiB
JavaScript
185 lines
7.6 KiB
JavaScript
Resources = {
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"GetCodes": () => ["food", "metal"],
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"GetTradableCodes": () => ["food", "metal"],
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"GetBarterableCodes": () => ["food", "metal"],
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"GetResource": () => ({}),
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"BuildSchema": (type) =>
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{
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let schema = "";
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for (const res of Resources.GetCodes())
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schema +=
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"<optional>" +
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"<element name='" + res + "'>" +
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"<ref name='" + type + "'/>" +
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"</element>" +
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"</optional>";
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return "<interleave>" + schema + "</interleave>";
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}
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};
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Engine.LoadComponentScript("interfaces/ResourceTrickle.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("interfaces/Player.js");
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Engine.LoadComponentScript("Player.js");
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Engine.LoadComponentScript("ResourceTrickle.js");
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Engine.LoadComponentScript("Timer.js");
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// Resource Trickle requires this function to be defined before the component is built.
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let ApplyValueModificationsToEntity = (valueName, currentValue, entity) => currentValue;
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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const wonderEnt = 1;
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const turnLength = 0.2;
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const playerEnt = 10;
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const cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer", {});
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const cmpResourceTrickle = ConstructComponent(wonderEnt, "ResourceTrickle", {
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"Interval": "200",
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"Rates": {
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"food": "0",
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"metal": "0"
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}
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});
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const cmpPlayer = ConstructComponent(playerEnt, "Player", {
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"SpyCostMultiplier": "1",
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"BarterMultiplier": {
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"Buy": {
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"food": "1",
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"metal": "1"
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},
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"Sell": {
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"food": "1",
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"metal": "1"
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}
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},
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"Formations": { "_string": "" },
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});
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const QueryOwnerInterface = () => cmpPlayer;
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Engine.RegisterGlobal("QueryOwnerInterface", QueryOwnerInterface);
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 300, "metal": 300 });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetInterval(), 200);
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// Since there is no rate > 0, nothing should change.
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceTrickle.GetRates(), {});
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TS_ASSERT_EQUALS(cmpResourceTrickle.ComputeRates(), false);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 300, "metal": 300 });
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// Test that only trickling food works.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) =>
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{
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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// Calling OnValueModification will reset the timer, which can then be called, thus increasing the resources of the player.
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceTrickle.GetRates(), { "food": 1 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 301, "metal": 300 });
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TS_ASSERT_EQUALS(cmpResourceTrickle.ComputeRates(), true);
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// Reset the trickle modification.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => currentValue;
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceTrickle.GetRates(), {});
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TS_ASSERT_EQUALS(cmpResourceTrickle.ComputeRates(), false);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 301, "metal": 300 });
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) =>
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{
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if (valueName == "ResourceTrickle/Interval")
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return currentValue + 200;
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetInterval(), 400);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 301, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 302, "metal": 300 });
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// Interval becomes a normal timer, thus cancelled after the first execution.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) =>
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{
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if (valueName == "ResourceTrickle/Interval")
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return currentValue - 200;
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetInterval(), 0);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 302, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 303, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 303, "metal": 300 });
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// Timer became invalidated, check whether it's recreated properly after that.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) =>
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{
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if (valueName == "ResourceTrickle/Interval")
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return currentValue - 100;
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetInterval(), 100);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 305, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 307, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 309, "metal": 300 });
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// Value is now invalid, timer should be cancelled.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) =>
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{
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if (valueName == "ResourceTrickle/Interval")
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return currentValue - 201;
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetInterval(), -1);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 309, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 309, "metal": 300 });
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// Timer became invalidated, check whether it's recreated properly after that.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) =>
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{
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetInterval(), 200);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 310, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 311, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 312, "metal": 300 });
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