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https://gitea.wildfiregames.com/0ad/0ad
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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
48 lines
1.1 KiB
JavaScript
48 lines
1.1 KiB
JavaScript
Resources = {
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"BuildChoicesSchema": () =>
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{
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let schema = "";
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for (const res of ["food", "metal"])
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{
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for (const subtype in ["meat", "grain"])
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schema += "<value>" + res + "." + subtype + "</value>";
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schema += "<value> treasure." + res + "</value>";
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}
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return "<choice>" + schema + "</choice>";
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}
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};
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Engine.LoadHelperScript("Player.js");
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Engine.LoadComponentScript("interfaces/ResourceDropsite.js");
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Engine.LoadComponentScript("ResourceDropsite.js");
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", (prop, oVal, ent) => oVal);
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const owner = 1;
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const entity = 11;
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const dropper = 12;
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const template = {
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"Sharable": "true",
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"Types": "food"
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};
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const cmpResourceDropsite = ConstructComponent(entity, "ResourceDropsite", template);
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TS_ASSERT(cmpResourceDropsite.IsSharable());
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AddMock(dropper, IID_Ownership, {
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"GetOwner": () => 1
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": (id) => owner
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});
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AddMock(owner, IID_Player, {
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"AddResources": (type, amount) => {}
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceDropsite.ReceiveResources({
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"food": 1,
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"wood": 1
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}, dropper), { "food": 1 });
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