0ad/binaries/data/mods/public/simulation/components/tests/test_Player.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

89 lines
2.3 KiB
JavaScript

Resources = {
"GetCodes": () => ["food", "metal", "stone", "wood"],
"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
"GetResource": () => ({}),
"BuildSchema": (type) =>
{
let schema = "";
for (const res of Resources.GetCodes())
schema +=
"<optional>" +
"<element name='" + res + "'>" +
"<ref name='" + type + "'/>" +
"</element>" +
"</optional>";
return "<interleave>" + schema + "</interleave>";
}
};
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/Player.js");
Engine.LoadComponentScript("interfaces/Cost.js");
Engine.LoadComponentScript("interfaces/Foundation.js");
Engine.LoadComponentScript("interfaces/ModifiersManager.js");
Engine.LoadComponentScript("Player.js");
var cmpPlayer = ConstructComponent(10, "Player", {
"SpyCostMultiplier": 1,
"BarterMultiplier": {
"Buy": {
"wood": 1.0,
"stone": 1.0,
"metal": 1.0
},
"Sell": {
"wood": 1.0,
"stone": 1.0,
"metal": 1.0
}
},
"Formations": { "_string": "" },
});
var playerID = 1;
cmpPlayer.SetPlayerID(playerID);
TS_ASSERT_EQUALS(cmpPlayer.GetPlayerID(), playerID);
TS_ASSERT_EQUALS(cmpPlayer.GetPopulationCount(), 0);
TS_ASSERT_EQUALS(cmpPlayer.GetPopulationLimit(), 0);
TS_ASSERT_EQUALS(cmpPlayer.GetSpyCostMultiplier(), 1);
TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetBarterMultiplier(), {
"buy": {
"wood": 1.0,
"stone": 1.0,
"metal": 1.0
},
"sell": {
"wood": 1.0,
"stone": 1.0,
"metal": 1.0
}
});
AddMock(60, IID_Identity, {
"GetClassesList": () => {},
"HasClass": (cl) => true
});
AddMock(60, IID_Ownership);
AddMock(60, IID_Foundation, {});
cmpPlayer.OnGlobalOwnershipChanged({ "entity": 60, "from": INVALID_PLAYER, "to": playerID });
TS_ASSERT(!cmpPlayer.CanBarter());
AddMock(61, IID_Identity, {
"GetClassesList": () => {},
"HasClass": (cl) => false
});
cmpPlayer.OnGlobalOwnershipChanged({ "entity": 61, "from": INVALID_PLAYER, "to": playerID });
TS_ASSERT(!cmpPlayer.CanBarter());
AddMock(62, IID_Identity, {
"GetClassesList": () => {},
"HasClass": (cl) => true
});
cmpPlayer.OnGlobalOwnershipChanged({ "entity": 62, "from": INVALID_PLAYER, "to": playerID });
TS_ASSERT(cmpPlayer.CanBarter());
cmpPlayer.OnGlobalOwnershipChanged({ "entity": 62, "from": playerID, "to": INVALID_PLAYER });
TS_ASSERT(!cmpPlayer.CanBarter());