0ad/binaries/data/mods/public/simulation/components/tests/test_Loot.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

72 lines
2 KiB
JavaScript

Resources = {
"GetCodes": () => ["food", "metal", "stone", "wood"],
"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
"GetResource": () => ({}),
"BuildSchema": (type) =>
{
let schema = "";
for (const res of Resources.GetCodes())
schema +=
"<optional>" +
"<element name='" + res + "'>" +
"<ref name='" + type + "'/>" +
"</element>" +
"</optional>";
return "<interleave>" + schema + "</interleave>";
}
};
Engine.LoadComponentScript("interfaces/Loot.js");
Engine.LoadComponentScript("Loot.js");
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/ModifiersManager.js");
let applyModifierOverride = (key, val, ent) =>
{
return val;
};
AddMock(SYSTEM_ENTITY, IID_ModifiersManager, {
"ApplyModifiers": (key, val, ent) =>
{
return applyModifierOverride(key, val, ent);
}
});
const cmpLoot = ConstructComponent(30, "Loot", {
"xp": 35,
"metal": 10
});
TS_ASSERT_EQUALS(cmpLoot.GetResources().xp, undefined);
TS_ASSERT_EQUALS(cmpLoot.GetResources().metal, 10);
TS_ASSERT_EQUALS(cmpLoot.GetResources().wood, 0);
TS_ASSERT_UNEVAL_EQUALS(cmpLoot.GetResources(), { "food": 0, "metal": 10, "stone": 0, "wood": 0 });
TS_ASSERT_EQUALS(cmpLoot.GetXp(), 35);
const cmpLootNoXp = ConstructComponent(30, "Loot", {
"metal": 10,
"wood": 20
});
TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().xp, undefined);
TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().metal, 10);
TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().wood, 20);
TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().stone, 0);
TS_ASSERT_UNEVAL_EQUALS(cmpLootNoXp.GetResources(), { "food": 0, "metal": 10, "stone": 0, "wood": 20 });
TS_ASSERT_EQUALS(cmpLootNoXp.GetXp(), 0);
applyModifierOverride = (key, val, ent) =>
{
return key == "Loot/xp" ? 100 : val;
};
TS_ASSERT_EQUALS(cmpLootNoXp.GetXp(), 100);
applyModifierOverride = (key, val, ent) =>
{
return key == "Loot/wood" ? 100 : val;
};
TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().wood, 100);