0ad/binaries/data/mods/public/simulation/components/tests/test_Foundation.js
Atrik fb1c0d2a82 Fix renamed entities on TurretPoint
Some units would retain an undue HeightOffset after renaming
while being on a TurretPoint.

Fixes #8651
Fixes #2004
2026-02-04 11:05:07 +01:00

313 lines
9.3 KiB
JavaScript

Engine.LoadHelperScript("Player.js");
Engine.LoadHelperScript("Transform.js");
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/AutoBuildable.js");
Engine.LoadComponentScript("interfaces/Builder.js");
Engine.LoadComponentScript("interfaces/Capturable.js");
Engine.LoadComponentScript("interfaces/Cost.js");
Engine.LoadComponentScript("interfaces/Foundation.js");
Engine.LoadComponentScript("interfaces/Guard.js");
Engine.LoadComponentScript("interfaces/Health.js");
Engine.LoadComponentScript("interfaces/ModifiersManager.js");
Engine.LoadComponentScript("interfaces/Population.js");
Engine.LoadComponentScript("interfaces/Promotion.js");
Engine.LoadComponentScript("interfaces/Repairable.js");
Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("interfaces/StatusEffectsReceiver.js");
Engine.LoadComponentScript("interfaces/TerritoryDecay.js");
Engine.LoadComponentScript("interfaces/Trigger.js");
Engine.LoadComponentScript("interfaces/Timer.js");
Engine.LoadComponentScript("interfaces/UnitAI.js");
Engine.LoadComponentScript("interfaces/Turretable.js");
Engine.LoadComponentScript("interfaces/TurretHolder.js");
Engine.LoadComponentScript("AutoBuildable.js");
Engine.LoadComponentScript("Foundation.js");
Engine.LoadComponentScript("Timer.js");
const player = 1;
const playerEnt = 3;
const foundationEnt = 20;
const previewEnt = 21;
const newEnt = 22;
const finalTemplate = "structures/athen/civil_centre.xml";
function testFoundation(...mocks)
{
ResetState();
let foundationHP = 1;
const maxHP = 100;
const rot = new Vector3D(1, 2, 3);
const pos = new Vector2D(4, 5);
const cmpFoundation = ConstructComponent(foundationEnt, "Foundation", {
"BuildTimeModifier": "0.7"
});
AddMock(SYSTEM_ENTITY, IID_Trigger, {
"CallEvent": () => {},
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": () => playerEnt,
});
AddMock(SYSTEM_ENTITY, IID_TerritoryManager, {
"GetOwner": (x, y) =>
{
TS_ASSERT_EQUALS(x, pos.x);
TS_ASSERT_EQUALS(y, pos.y);
return player;
},
});
Engine.RegisterGlobal("PlaySound", (name, source) =>
{
TS_ASSERT_EQUALS(name, "constructed");
TS_ASSERT_EQUALS(source, newEnt);
});
Engine.RegisterGlobal("MT_EntityRenamed", "entityRenamed");
AddMock(foundationEnt, IID_Cost, {
"GetBuildTime": () => 50,
"GetResourceCosts": () => ({ "wood": 100 }),
});
AddMock(foundationEnt, IID_Health, {
"GetHitpoints": () => foundationHP,
"GetMaxHitpoints": () => maxHP,
"Increase": hp =>
{
foundationHP = Math.min(foundationHP + hp, maxHP);
cmpFoundation.OnHealthChanged();
},
});
AddMock(foundationEnt, IID_Obstruction, {
"GetBlockMovementFlag": () => true,
"GetEntitiesBlockingConstruction": () => [],
"GetEntitiesDeletedUponConstruction": () => [],
"SetDisableBlockMovementPathfinding": () => {},
});
AddMock(foundationEnt, IID_Ownership, {
"GetOwner": () => player,
});
AddMock(foundationEnt, IID_Position, {
"GetPosition2D": () => pos,
"GetRotation": () => rot,
"SetConstructionProgress": () => {},
"IsInWorld": () => true,
"GetHeightOffset": () => {},
"MoveOutOfWorld": () => {}
});
AddMock(foundationEnt, IID_Turretable, {
"IsTurreted": () => false,
"HolderID": () => 0,
"LeaveTurret": () => true
});
AddMock(previewEnt, IID_Ownership, {
"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
});
AddMock(previewEnt, IID_Position, {
"JumpTo": (x, y) =>
{
TS_ASSERT_EQUALS(x, pos.x);
TS_ASSERT_EQUALS(y, pos.y);
},
"SetConstructionProgress": p => {},
"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
"SetXZRotation": (rx, rz) =>
{
TS_ASSERT_EQUALS(rx, rot.x);
TS_ASSERT_EQUALS(rz, rot.z);
},
});
AddMock(newEnt, IID_Ownership, {
"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
});
AddMock(newEnt, IID_Position, {
"GetPosition2D": () => pos,
"JumpTo": (x, y) =>
{
TS_ASSERT_EQUALS(x, pos.x);
TS_ASSERT_EQUALS(y, pos.y);
},
"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
"SetXZRotation": (rx, rz) =>
{
TS_ASSERT_EQUALS(rx, rot.x);
TS_ASSERT_EQUALS(rz, rot.z);
},
"SetHeightOffset": () => {}
});
AddMock(newEnt, IID_Turretable, {
"IsTurreted": () => false,
"HolderID": () => 0,
"CanOccupy": (target) => true,
"LeaveTurret": () => true
});
for (const mock of mocks)
AddMock(...mock);
// INITIALISE
Engine.AddLocalEntity = function(template)
{
TS_ASSERT_EQUALS(template, "construction|" + finalTemplate);
return previewEnt;
};
cmpFoundation.InitialiseConstruction(finalTemplate);
TS_ASSERT_EQUALS(cmpFoundation.finalTemplateName, finalTemplate);
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 0);
TS_ASSERT_EQUALS(cmpFoundation.initialised, true);
// BUILDER COUNT, BUILD RATE, TIME REMAINING
AddMock(10, IID_Builder, { "GetRate": () => 1.0 });
AddMock(11, IID_Builder, { "GetRate": () => 1.0 });
const twoBuilderMultiplier = Math.pow(2, cmpFoundation.buildTimeModifier) / 2;
const threeBuilderMultiplier = Math.pow(3, cmpFoundation.buildTimeModifier) / 3;
TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(1), 1);
TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(2), twoBuilderMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(3), threeBuilderMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.GetBuildRate(), 2);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 0);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 0);
cmpFoundation.AddBuilder(10);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 1);
// Foundation starts with 1 hp, so there's 50 * 99/100 = 49.5 seconds left.
TS_ASSERT_UNEVAL_EQUALS(cmpFoundation.GetBuildTime(), {
'timeRemaining': 49.5,
'timeRemainingNew': 49.5 / (2 * twoBuilderMultiplier)
});
cmpFoundation.AddBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 2);
TS_ASSERT_UNEVAL_EQUALS(cmpFoundation.GetBuildTime(), {
'timeRemaining': 49.5 / (2 * twoBuilderMultiplier),
'timeRemainingNew': 49.5 / (3 * threeBuilderMultiplier)
});
cmpFoundation.AddBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
cmpFoundation.RemoveBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
cmpFoundation.RemoveBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 1);
// COMMIT FOUNDATION
TS_ASSERT_EQUALS(cmpFoundation.committed, false);
const work = 5;
cmpFoundation.Build(10, work);
TS_ASSERT_EQUALS(cmpFoundation.committed, true);
TS_ASSERT_EQUALS(foundationHP, 1 + work * cmpFoundation.GetBuildRate() * cmpFoundation.buildMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, foundationHP / maxHP);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 5);
// FINISH CONSTRUCTION
Engine.AddEntity = function(template)
{
TS_ASSERT_EQUALS(template, finalTemplate);
return newEnt;
};
cmpFoundation.Build(10, 1000);
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 1);
TS_ASSERT_EQUALS(foundationHP, maxHP);
}
testFoundation();
testFoundation([foundationEnt, IID_Visual, {
"SetVariable": (key, num) =>
{
TS_ASSERT_EQUALS(key, "numbuilders");
TS_ASSERT(num == 1 || num == 2);
},
"SelectAnimation": (name, once, speed) => name,
"HasConstructionPreview": () => true,
}]);
testFoundation([newEnt, IID_TerritoryDecay, {
"HasTerritoryOwnership": () => true,
}]);
testFoundation([playerEnt, IID_StatisticsTracker, {
"IncreaseConstructedBuildingsCounter": ent =>
{
TS_ASSERT_EQUALS(ent, newEnt);
},
}]);
// Test autobuild feature.
const foundationEnt2 = 42;
const turnLength = 0.2;
let currentFoundationHP = 1;
const cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
AddMock(foundationEnt2, IID_Cost, {
"GetBuildTime": () => 50,
"GetResourceCosts": () => ({ "wood": 100 }),
});
const cmpAutoBuildingFoundation = ConstructComponent(foundationEnt2, "Foundation", {});
AddMock(foundationEnt2, IID_Health, {
"GetHitpoints": () => currentFoundationHP,
"GetMaxHitpoints": () => 100,
"Increase": hp =>
{
currentFoundationHP = Math.min(currentFoundationHP + hp, 100);
cmpAutoBuildingFoundation.OnHealthChanged();
},
});
AddMock(foundationEnt2, IID_Turretable, {
"IsTurreted": () => false,
"HolderID": () => 0,
"LeaveTurret": () => true
});
const cmpBuildableAuto = ConstructComponent(foundationEnt2, "AutoBuildable", {
"Rate": "1.0"
});
cmpAutoBuildingFoundation.InitialiseConstruction(finalTemplate);
// We start at 3 cause there is no delay on the first run.
cmpTimer.OnUpdate({ "turnLength": turnLength });
for (let i = 0; i < 10; ++i)
{
if (i == 8)
{
cmpBuildableAuto.CancelTimer();
TS_ASSERT_EQUALS(cmpAutoBuildingFoundation.GetNumBuilders(), 0);
}
const currentPercentage = cmpAutoBuildingFoundation.GetBuildPercentage();
cmpTimer.OnUpdate({ "turnLength": turnLength * 5 });
const newPercentage = cmpAutoBuildingFoundation.GetBuildPercentage();
if (i >= 8)
TS_ASSERT_EQUALS(currentPercentage, newPercentage);
else
// Rate * Max Health / Cost.
TS_ASSERT_EQUALS(currentPercentage + 2, newPercentage);
}