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synced 2026-06-18 06:13:55 -07:00
Some units would retain an undue HeightOffset after renaming while being on a TurretPoint. Fixes #8651 Fixes #2004
313 lines
9.3 KiB
JavaScript
313 lines
9.3 KiB
JavaScript
Engine.LoadHelperScript("Player.js");
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Engine.LoadHelperScript("Transform.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadComponentScript("interfaces/AutoBuildable.js");
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Engine.LoadComponentScript("interfaces/Builder.js");
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Engine.LoadComponentScript("interfaces/Capturable.js");
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Engine.LoadComponentScript("interfaces/Cost.js");
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Engine.LoadComponentScript("interfaces/Foundation.js");
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Engine.LoadComponentScript("interfaces/Guard.js");
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Engine.LoadComponentScript("interfaces/Health.js");
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Engine.LoadComponentScript("interfaces/ModifiersManager.js");
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Engine.LoadComponentScript("interfaces/Population.js");
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Engine.LoadComponentScript("interfaces/Promotion.js");
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Engine.LoadComponentScript("interfaces/Repairable.js");
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Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
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Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
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Engine.LoadComponentScript("interfaces/StatusEffectsReceiver.js");
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Engine.LoadComponentScript("interfaces/TerritoryDecay.js");
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Engine.LoadComponentScript("interfaces/Trigger.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("interfaces/UnitAI.js");
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Engine.LoadComponentScript("interfaces/Turretable.js");
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Engine.LoadComponentScript("interfaces/TurretHolder.js");
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Engine.LoadComponentScript("AutoBuildable.js");
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Engine.LoadComponentScript("Foundation.js");
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Engine.LoadComponentScript("Timer.js");
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const player = 1;
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const playerEnt = 3;
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const foundationEnt = 20;
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const previewEnt = 21;
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const newEnt = 22;
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const finalTemplate = "structures/athen/civil_centre.xml";
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function testFoundation(...mocks)
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{
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ResetState();
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let foundationHP = 1;
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const maxHP = 100;
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const rot = new Vector3D(1, 2, 3);
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const pos = new Vector2D(4, 5);
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const cmpFoundation = ConstructComponent(foundationEnt, "Foundation", {
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"BuildTimeModifier": "0.7"
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});
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AddMock(SYSTEM_ENTITY, IID_Trigger, {
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"CallEvent": () => {},
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": () => playerEnt,
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});
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AddMock(SYSTEM_ENTITY, IID_TerritoryManager, {
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"GetOwner": (x, y) =>
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{
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TS_ASSERT_EQUALS(x, pos.x);
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TS_ASSERT_EQUALS(y, pos.y);
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return player;
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},
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});
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Engine.RegisterGlobal("PlaySound", (name, source) =>
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{
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TS_ASSERT_EQUALS(name, "constructed");
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TS_ASSERT_EQUALS(source, newEnt);
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});
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Engine.RegisterGlobal("MT_EntityRenamed", "entityRenamed");
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AddMock(foundationEnt, IID_Cost, {
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"GetBuildTime": () => 50,
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"GetResourceCosts": () => ({ "wood": 100 }),
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});
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AddMock(foundationEnt, IID_Health, {
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"GetHitpoints": () => foundationHP,
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"GetMaxHitpoints": () => maxHP,
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"Increase": hp =>
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{
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foundationHP = Math.min(foundationHP + hp, maxHP);
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cmpFoundation.OnHealthChanged();
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},
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});
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AddMock(foundationEnt, IID_Obstruction, {
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"GetBlockMovementFlag": () => true,
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"GetEntitiesBlockingConstruction": () => [],
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"GetEntitiesDeletedUponConstruction": () => [],
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"SetDisableBlockMovementPathfinding": () => {},
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});
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AddMock(foundationEnt, IID_Ownership, {
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"GetOwner": () => player,
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});
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AddMock(foundationEnt, IID_Position, {
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"GetPosition2D": () => pos,
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"GetRotation": () => rot,
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"SetConstructionProgress": () => {},
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"IsInWorld": () => true,
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"GetHeightOffset": () => {},
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"MoveOutOfWorld": () => {}
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});
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AddMock(foundationEnt, IID_Turretable, {
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"IsTurreted": () => false,
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"HolderID": () => 0,
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"LeaveTurret": () => true
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});
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AddMock(previewEnt, IID_Ownership, {
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"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
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});
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AddMock(previewEnt, IID_Position, {
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"JumpTo": (x, y) =>
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{
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TS_ASSERT_EQUALS(x, pos.x);
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TS_ASSERT_EQUALS(y, pos.y);
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},
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"SetConstructionProgress": p => {},
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"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
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"SetXZRotation": (rx, rz) =>
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{
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TS_ASSERT_EQUALS(rx, rot.x);
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TS_ASSERT_EQUALS(rz, rot.z);
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},
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});
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AddMock(newEnt, IID_Ownership, {
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"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
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});
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AddMock(newEnt, IID_Position, {
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"GetPosition2D": () => pos,
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"JumpTo": (x, y) =>
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{
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TS_ASSERT_EQUALS(x, pos.x);
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TS_ASSERT_EQUALS(y, pos.y);
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},
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"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
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"SetXZRotation": (rx, rz) =>
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{
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TS_ASSERT_EQUALS(rx, rot.x);
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TS_ASSERT_EQUALS(rz, rot.z);
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},
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"SetHeightOffset": () => {}
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});
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AddMock(newEnt, IID_Turretable, {
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"IsTurreted": () => false,
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"HolderID": () => 0,
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"CanOccupy": (target) => true,
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"LeaveTurret": () => true
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});
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for (const mock of mocks)
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AddMock(...mock);
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// INITIALISE
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Engine.AddLocalEntity = function(template)
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{
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TS_ASSERT_EQUALS(template, "construction|" + finalTemplate);
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return previewEnt;
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};
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cmpFoundation.InitialiseConstruction(finalTemplate);
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TS_ASSERT_EQUALS(cmpFoundation.finalTemplateName, finalTemplate);
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TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 0);
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TS_ASSERT_EQUALS(cmpFoundation.initialised, true);
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// BUILDER COUNT, BUILD RATE, TIME REMAINING
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AddMock(10, IID_Builder, { "GetRate": () => 1.0 });
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AddMock(11, IID_Builder, { "GetRate": () => 1.0 });
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const twoBuilderMultiplier = Math.pow(2, cmpFoundation.buildTimeModifier) / 2;
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const threeBuilderMultiplier = Math.pow(3, cmpFoundation.buildTimeModifier) / 3;
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TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(1), 1);
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TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(2), twoBuilderMultiplier);
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TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(3), threeBuilderMultiplier);
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TS_ASSERT_EQUALS(cmpFoundation.GetBuildRate(), 2);
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TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 0);
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TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 0);
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cmpFoundation.AddBuilder(10);
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TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
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TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
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TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 1);
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// Foundation starts with 1 hp, so there's 50 * 99/100 = 49.5 seconds left.
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TS_ASSERT_UNEVAL_EQUALS(cmpFoundation.GetBuildTime(), {
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'timeRemaining': 49.5,
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'timeRemainingNew': 49.5 / (2 * twoBuilderMultiplier)
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});
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cmpFoundation.AddBuilder(11);
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TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
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TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
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TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 2);
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TS_ASSERT_UNEVAL_EQUALS(cmpFoundation.GetBuildTime(), {
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'timeRemaining': 49.5 / (2 * twoBuilderMultiplier),
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'timeRemainingNew': 49.5 / (3 * threeBuilderMultiplier)
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});
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cmpFoundation.AddBuilder(11);
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TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
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TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
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cmpFoundation.RemoveBuilder(11);
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TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
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TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
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cmpFoundation.RemoveBuilder(11);
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TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
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TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
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TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 1);
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// COMMIT FOUNDATION
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TS_ASSERT_EQUALS(cmpFoundation.committed, false);
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const work = 5;
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cmpFoundation.Build(10, work);
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TS_ASSERT_EQUALS(cmpFoundation.committed, true);
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TS_ASSERT_EQUALS(foundationHP, 1 + work * cmpFoundation.GetBuildRate() * cmpFoundation.buildMultiplier);
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TS_ASSERT_EQUALS(cmpFoundation.maxProgress, foundationHP / maxHP);
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TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 5);
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// FINISH CONSTRUCTION
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Engine.AddEntity = function(template)
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{
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TS_ASSERT_EQUALS(template, finalTemplate);
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return newEnt;
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};
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cmpFoundation.Build(10, 1000);
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TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 1);
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TS_ASSERT_EQUALS(foundationHP, maxHP);
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}
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testFoundation();
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testFoundation([foundationEnt, IID_Visual, {
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"SetVariable": (key, num) =>
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{
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TS_ASSERT_EQUALS(key, "numbuilders");
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TS_ASSERT(num == 1 || num == 2);
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},
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"SelectAnimation": (name, once, speed) => name,
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"HasConstructionPreview": () => true,
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}]);
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testFoundation([newEnt, IID_TerritoryDecay, {
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"HasTerritoryOwnership": () => true,
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}]);
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testFoundation([playerEnt, IID_StatisticsTracker, {
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"IncreaseConstructedBuildingsCounter": ent =>
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{
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TS_ASSERT_EQUALS(ent, newEnt);
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},
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}]);
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// Test autobuild feature.
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const foundationEnt2 = 42;
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const turnLength = 0.2;
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let currentFoundationHP = 1;
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const cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
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AddMock(foundationEnt2, IID_Cost, {
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"GetBuildTime": () => 50,
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"GetResourceCosts": () => ({ "wood": 100 }),
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});
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const cmpAutoBuildingFoundation = ConstructComponent(foundationEnt2, "Foundation", {});
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AddMock(foundationEnt2, IID_Health, {
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"GetHitpoints": () => currentFoundationHP,
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"GetMaxHitpoints": () => 100,
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"Increase": hp =>
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{
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currentFoundationHP = Math.min(currentFoundationHP + hp, 100);
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cmpAutoBuildingFoundation.OnHealthChanged();
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},
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});
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AddMock(foundationEnt2, IID_Turretable, {
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"IsTurreted": () => false,
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"HolderID": () => 0,
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"LeaveTurret": () => true
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});
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const cmpBuildableAuto = ConstructComponent(foundationEnt2, "AutoBuildable", {
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"Rate": "1.0"
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});
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cmpAutoBuildingFoundation.InitialiseConstruction(finalTemplate);
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// We start at 3 cause there is no delay on the first run.
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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for (let i = 0; i < 10; ++i)
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{
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if (i == 8)
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{
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cmpBuildableAuto.CancelTimer();
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TS_ASSERT_EQUALS(cmpAutoBuildingFoundation.GetNumBuilders(), 0);
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}
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const currentPercentage = cmpAutoBuildingFoundation.GetBuildPercentage();
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cmpTimer.OnUpdate({ "turnLength": turnLength * 5 });
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const newPercentage = cmpAutoBuildingFoundation.GetBuildPercentage();
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if (i >= 8)
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TS_ASSERT_EQUALS(currentPercentage, newPercentage);
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else
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// Rate * Max Health / Cost.
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TS_ASSERT_EQUALS(currentPercentage + 2, newPercentage);
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}
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