mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 22:03:56 -07:00
While they often look alike, their behaviour is totally different. This split has some implications: - There are now separate auras for garrisoning and turrets. - Entities can now have both turret points and garrison slots, independent of eachother. In general previous behaviour is maintained as much as possible. Differential revision: D3150 Comments by: @Nescio, @wraitii Tested by: @v32itas This was SVN commit r25123.
7 lines
222 B
JavaScript
7 lines
222 B
JavaScript
Engine.RegisterInterface("Turretable");
|
|
|
|
/**
|
|
* Message of the form { "holderID": number }
|
|
* sent from the Turretable component whenever the turreted state changes.
|
|
*/
|
|
Engine.RegisterMessageType("TurretedStateChanged");
|