0ad/binaries/data/mods/public/simulation/components/interfaces/Player.js
elexis c9e76efe7b Store whether a player is activ in C++
This prevents mods from mutating this value and revealing the map.

Part of this commit is written by @phosit.
2025-01-05 19:57:12 +01:00

23 lines
623 B
JavaScript

/**
* Message of the form {}
* sent from Player component.
*/
Engine.RegisterMessageType("DisabledTechnologiesChanged");
/**
* Message of the form {}
* sent from Player component.
*/
Engine.RegisterMessageType("DisabledTemplatesChanged");
/**
* Message of the form { "to": number, "from": number, "amounts": object }
* sent from Player component whenever a tribute is sent.
*/
Engine.RegisterMessageType("TributeExchanged");
/**
* Message of the form { "player": player, "type": "cheat" }
* sent from Player when some multiplier of that player has changed
*/
Engine.RegisterMessageType("MultiplierChanged");