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18 lines
740 B
JavaScript
18 lines
740 B
JavaScript
/**
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* Message of the form { "entity": number, "newentity": number }
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* sent when one entity is changed to another:
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* - from Foundation component when a building construction is done
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* - from Formation component
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* - from Health component when an entity died and should remain as a resource
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* - from Promotion component when a unit is promoted
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* - from Mirage component when a fogged entity is re-discovered
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* - from SkirmishReplacer component when a skirmish entity has been replaced
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* - from Transform helper when an entity has been upgraded
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*/
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Engine.RegisterMessageType("EntityRenamed");
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/**
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* Message of the form {}
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* sent from InitGame for component map-dependent initialization.
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*/
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Engine.RegisterMessageType("InitGame");
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