0ad/binaries/data/mods/public/simulation/components/interfaces/BattleDetection.js
2016-08-03 12:04:49 +00:00

7 lines
236 B
JavaScript

Engine.RegisterInterface("BattleDetection");
/**
* Message of the form { "player": number, "to": string }
* sent from BattleDetection component whenever the battle state changes.
*/
Engine.RegisterMessageType("BattleStateChanged");